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Scene Map 60
# PG SLUGLINE
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Scene Map
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# PG SLUGLINE
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1 EXT. DEEP SPACE 1 Bright stars pepper the black background. Tactical Transport Ship STAR-TRACER/2 glides silently through space. We fly in through a window into INT. STAR-TRACER/2 SLEEP CHAMBER
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3 INT. CAIN HOUSE, TEN MILES FROM SEATTLE - DAY 3 LEGEND: Twenty-Five Years earlier CARLA CAIN (7) and her older brother NOAH (16) sit on the basement floor, each adorned with V.R. headsets, fingers wrapped around controllers. Carla swings her controller
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7 INT. CAIN HOUSE, LIVING ROOM - CONTINUOUS 7 THROUGH THE WINDOW: Noah sees the MUSHROOM CLOUD over the city. What appears to be a HEATWAVE RIPPLES the very air. CLOSE-IN ON NOAH: His breath hitches. Eyes dart — calculating, terrified. Behind him, Carla clutches a
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8 EXT. CAIN HOUSE/NEIGHBORHOOD - CONTINUOUS 8 Noah sets Carla down. NOAH We have to get away from the house! I don't know what's going on.
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9 EXT. GLEASON HOUSE/STORM CELLAR - CONTINUOUS 9 Noah pulls Carla into the yard of a big, white house, their breaths ragged, clothes smudged with ash. The air reeks of burning wood and molten metal. Distant screams pierce the thunderous BOOMS of collapsing buildings.
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10 INT. STORM CELLAR - HOURS LATER 10 Explosions have stopped. Miraculously a single light still burns in the cellar, illuminating a hundred people in a space meant for twenty. A MAN climbs up the ladder and pushes the cellar door open, letting in fresh air.
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13 EXT. PLANET MARS - DUSK 13 LEGEND: TWENTY-FIVE YEARS LATER Lieutenant Carla Cain lies prone on Mar’s stark, rusty surface, which looks like eerily like the Nevada desert. Her golden SPACESUIT reflects the sun. She stares at a small
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14 EXT. SPACE ABOVE MARS - NIGHT CONTINUOUS 14 As she lifts off the surface, Cain looks back across Mar’s wide expanse. CAIN You still down there, Granddad?
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17 EXT. MARS - DUSK - CONTINUOUS 17 The nose of the ship dips, then speeds off, dropping down to five hundred feet off the surface. THROUGH THE WINDOW: The storm is still far off. The ship dips down into a large crater, then shoots back out, past large
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20 INT. DESTROYED STRUCTURE #1 20 THROUGH CAIN'S POV: The first building looms, outwardly mundane — metal peeling, dust swirling, like ghosts whispering secrets. Cain steps inside the structure. The air is thick with dust,
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22 INT. CAIN’S QUARTERS ON HORUS 22 Cain sits at her desk in the dim glow of a HOLOGRAPHIC SCREEN, her face etched with shadows. Propped on the desk is her STARCRASH ACTION FIGURE, dirty, singed. The screen flickers with a NEWS BROADCAST:
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24 EXT. MILITARY BASE - DAY 24 A high-angle shot reveals the sprawling AIMS International Space force Base, Texas. Several SPACESHIPS sit on launchpads, their hulls gleaming under the sun. TRACTOR UNITS crawl like ants, hauling a MASSIVE STARSHIP toward its pad.
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27 INT. GENERAL KELLY'S OFFICE - CONTINUOUS 27 She knocks on the door. Waits a beat, then enters. General Kelly rises, smiling—but it doesn’t reach his eyes. He hugs her, clapping her back. GENERAL KELLY
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28 EXT. DEEP SPACE 28 TACTICAL TRANSPORT SHIP HORUS drifts into view, moving toward the moon of a planet so large it fills the sky. LEGEND: EUROPA, ONE OF JUPITER’S MOONS. SITE OF ILLEGAL MINING OPERATIONS
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34 EXT. AC20/EUROPA - NIGHT CONTINUOUS 34 The rear ramp of the ship opens wide, releasing a gust of icy wind. The rover rolls down the ramp, lights illuminating the glistening, icy surface of Europa. A sense of foreboding hangs in the air as the rover turns, its wheels crunching
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36 EXT. EUROPA/OUTCROPPING - NIGHT CONTINUOUS 36 The rover GROANS to a halt beside a LARGE BOULDER, its engines HISSING as they power down. The back hatch WHIRRS open, releasing a plume of frozen breath from the Rangers as they spill out. They crouch behind the rock, their suits
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37 EXT. EUROPA/OUTCROPPING - NIGHT CONTINUOUS 37 PACE (O.S.) (through comms) Almost there, boss. Do your thing. CAIN
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39 EXT. EUROPA/ROVER - NIGHT CONTINUOUS 39 Cain and Perez reach the rover and climb inside, their faces etched with grim determination. A minute later, Pace rounds the boulder and dives inside. Cain's knuckles tighten around the steering wheel as she slams the rover into gear, the
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45 EXT. EUROPA/AC20 - NIGHT CONTINUOUS 45 The AC20 descends, its engines roaring against the crushing silence of Europa's night. It hovers, casting a harsh light on the wreckage of the mining ship—a smoldering hulk, like a ghost of a battle long fought.
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46 EXT. EUROPA/AC20 - NIGHT CONTINUOUS 46 Perez jumps out of the ship and runs to where Cain is. They lift the woman’s body and bring her back to the ship. 47 INT. AC20 - NIGHT CONTINUOUS 47 Perez and Pace look at the three bodies lying on the floor of
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49 INT. CAIN’S QUARTERS ON HORUS - CONTINUOUS 49 Pace slumps into a chair, exhaling heavily. Cain moves to a small fridge, pulls out two beers, and tosses one to him. She kicks off her boots, then pauses—eyes lingering on her STARCRASH toy, lying on the desk. A beat.
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50 INT. HORUS MEDICAL BAY CONTINUOUS 50 A stark, white medical bay. Tran adjusts an IV drip as the PRISONER sits up, sipping water through a straw. A STRAP binds her waist; her legs are locked down. Her face is hard but oddly calm.
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51 INT. CAIN’S QUARTERS ON HORUS - CONTINUOUS 51 Cain sits at her desk, pouring over the papers again. She sits back. CAIN You can’t mine Soladar. It mines
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52 INT. MAJOR DRESDEN’S OFFICE ON HORUS - CONTINUOUS 52 The door is open, Cain steps inside. Major Dresden motions for her to sit. MAJOR DRESDEN You disobeyed a direct order and
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53 INT. AIMS SPACEFORCE BASE SQUADRON ARMORY - DAY - CONTINUOUS LEGEND: SIX MONTHS LATER When Cain walks into the armory, PACE is there performing equipment checks. Cain pauses, her gaze lingering on Pace's back. A hint of affection and longing passes across her face
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55 EXT. FLIGHT OPERATIONS - DAY 55 A crisp breeze rustles the flags outside the Flight Ops building. Cain strides up the sidewalk, her boots clicking against the pavement. She pauses at the entrance, steeling herself, then pushes through the doors.
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58 INT. FLIGHT OPERATIONS BUILDING, HALLWAY - DAY 58 Cain lingers outside Silis' door. The hallway stretches ahead, lined with framed portraits of grim-faced generals and flickering holoscreens displaying tactical updates. She exhales sharply, fists clenching at her sides.
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59 INT. COLONEL ELLIOTT'S OFFICE - DAY 59 Cain enters, standing at attention. The office is austere, save for a framed photo of Elliott in flight gear. COLONEL ELLIOTT At ease, Lieutenant. Have a seat.
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60 EXT. SPACEPORT DETENTION FACILITY - MORNING (NEXT DAY) 60 The stark, gray concrete of the detention facility stands in stark contrast to the vibrant spaceport beyond. Cain approaches the imposing structure, her footsteps echoing on the empty pavement.
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62 INT. CAIN’S OFFICE - AFTERNOON 62 Cain sits at her desk, staring at a file. The knock at the door barely registers. Pace enters, his usual grin fading as he takes in her expression. PACE
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63 INT. SQUADRON GYM - DAY 63 Pace walks into the gym, the familiar clang of weights and chatter of Rangers filling the air. He spots MIKE and DAXTON at the free weights, their relaxed banter echoing like old friends.
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65 EXT. PERSONNEL BUILDING - DAY - CONTINUOUS 65 Cain hurries up the sidewalk. She pushes through the heavy glass doors, her boots echoing on the pristine tiles. 66 INT. PERSONNEL BUILDING - DAY - CONTINUOUS 66 The muted hum of fluorescent lights and the distant shuffle
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67 INT. GENERAL KELLY’S OFFICE - DAY 67 Cain stands at attention as General Kelly stares at her. He finally motions for her to sit. He pulls out a felt-covered blue box from a desk drawer. Opens it, and inside are a set of CAPTAIN’S SILVER BARS. He sets it on the desk.
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68 INT. CAIN'S OFFICE - EARLY EVENING - CONTINUOUS 68 Rain HAMMERS against the window. Cain stares at the photo of FOSTER, her fingers tracing the edge. She turns to the PHOTO OF HER PARENTS on the credenza. CAIN
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69 INT. CAIN’S QUARTERS - MIDNIGHT 69 Darkness. Cain sleeps fitfully. A SOFT KNOCK. She stirs. Another KNOCK. CAIN (sleepily)
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70 INT. CAIN’S QUARTERS - LATER 70 Soft knock. Pace enters. Cain looks up, a mixture of relief and unease on her face. CAIN Is it done?
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72 INT. GENERAL KELLY'S OFFICE - DAY - CONTINUOUS 72 GENERAL PLATT paces like a caged animal, her fingers brushing over the medals on GENERAL KELLY’s credenza—a nervous tic. The office feels smaller, the dim light casting long shadows. GENERAL PLATT
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74 EXT. SPACEPORT, LAUNCHPAD - DAY 74 SUPER: TWO WEEKS LATER LOOKING ACROSS at Spaceship STARTRACER/2. Engines engage, and the ship lifts off. Ascends into the sky, through the clouds, out of sight.
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79 INT. STARTRACER/2, CORRIDOR - LATER 79 Cain stands alone at the window, her fingertips barely grazing the thick glass. Outside, the sky darkens—stars flicker to life like scattered embers. Earth’s moon looms, cold and distant, its craters sharp in the void.
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80 INT. STARTRACER/2, MESS 80 The Mess is a spacious area, flooded with natural light from large windows. The sound of the ship’s engine hums softly in the background, a rhythmic pulse that vibrates through the room. The entire group, excluding Captain Todd, sits around a
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81 INT. STARTRACER/2, CREW SLEEP CHAMBER 81 Rows of sleep machines fill the room, their soft hum and the faint scent of ozone permeating the air. The coffin-like capsules, each with a pillow, are adorned with blinking control panels on the exterior.
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84 INT. STARTRACER/2, SLEEP CHAMBER ROOM 84 Darkness. Then — CRACKLING ELECTRICITY as the sleep machines’ consoles ERUPT in violent RED STROBES. The MIST inside swirles like agitated breath. CLOSE ON CAIN — her eyelids TWITCH. A sharp INHALE as her
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85 INT. STARTRACER/2, MESS 85 Pace and the four recruits sit at the mess table, sipping coffee, their faces still groggy from hypersleep. Pace’s knuckles are white around his mug. Pace holds up a red packet that says 'Liquified High-potency
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86 INT. STARTRACER/2, COMMAND CENTER 86 The command center is a chaotic symphony of flickering red emergency lights and sparking control panels. Alarms BLARE, their shrill pulses syncing with the erratic thrum of failing engines.
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88 EXT. NEIGHBORHOOD STREET/STORM CELLAR – DAY (FLASHBACK) 88 A deafening EXPLOSION rocks the street — Young Carla stumbles as Noah yanks her forward. The sky is a hellish red, EMBERS raining down. Another BOOM, closer this time—Noah shoves her toward the storm cellar.
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90 INT. STARTRACER/2, HALLWAY - CONTINUOUS 90 CAIN (to Pace) Get our folks to the escape pods. We...we can’t save the rest. I’ll
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92 INT. EMERGENCY ESCAPE POD VAULT 92 CLOSE IN ON THE FIRST POD, POISED IN FRONT OF THE HATCH. The hatch opens, massive amount of air rushes in. The first pod moves on the track to the open hatch. A sudden WHOOSH sounds, followed by another, as pods begin
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94 EXT. TWELFTH MOON OF REZELA, ROCKY LANDSCAPE 94 The moon, eerily illuminated by a nearby sun, presents a rugged terrain of craggy rocks and twisted spires. Pace's pod is half-buried in the lunar soil. With a strained grunt, he pushes the hatch open and crawls out, fogging his
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95 EXT. CAIN'S POD 95 Cain and Crimmage sit atop Cain's pod, scanning the desolate landscape. Todd paces nearby, his face etched with fear. Travelli and Martin cautiously inspect the other damaged pods. In all directions the white, rocky terrain is scorched
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96 EXT. CAIN'S POD 96 Pace staggers up and climbs on top of Cain’s pod. PACE I've got a feeling Williams is better off than we are.
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98 EXT. CAIN’S POD 98 Cain meets the anxious gazes of her crew, her lips pressed into a thin line. CRIMMAGE has his knees pulled in tight, arms wrapped around his legs. CAIN
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99 EXT. MAJOR TODD’S POD 99 The ground BUBBLES where Travelli and Martin disappeared, a chilling silence hanging in the air. Suddenly, a shimmering, golden, oily liquid seeps to the surface. The liquid flows, thicker and thicker, until it
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102 EXT. CAIN’S POD 102 Cain hops down. The ground shifts and quivers under her feet, little tentacles of soil reaching up as if to grab her legs. She races and dives onto her pod, Pace pulling her up. They stare as the ground bubbles again, a golden, oily liquid
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103 EXT. CAIN'S POD/MOON’S SURFACE. 103 Minutes tick by, the oppressive silence pierced only by the low rumble of shifting ground. The horizon seems to pulse ominously, a reminder of their companions lost. CAIN
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104 EXT. TWELFTH MOON 104 LOOKING DOWN FROM ABOVE: MONTAGE: They work feverously to make their metal shoes. QUICK CUTS:
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106 EXT. TWELFTH MOON 106 WIDE SHOT: All around them is bleak, barren terrain. Large, jagged rocks protrude from the ground. Distant mountains loom on the horizon, their peaks shrouded in mist. Cain, Pace, and Crimmage trudge forward, each step a careful
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107 INT. U.S. MENDES MAIN CORRIDOR - CONTINUOUS 107 A tomb of shadows. The air is thick with the scent of rust and decay. No sound, no movement—just the eerie hum of dead machinery. The trio’s headlamps slice through the darkness as they remove their metal shoes.
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112 INT. AC20 COCKPIT 112 Switches flip. Lights flare. The engine’s growl vibrates through Cain’s bones. She exhales — first real hope in hours — and leans out. She walks back to the door, sticks her head out.
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116 INT. MENDES MAIN CORRIDOR 116 She retrieves her metal shoes left by the ship’s main door, ties them on with purpose, and steps outside into the eerily quiet expanse beyond 117 EXT. OUTSIDE THE U.S. MENDES 117
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118 EXT. GLEASON HOUSE/STORM CELLAR - DAY (DREAM SEQUENCE) 118 A faint, melancholic PIANO MELODY lingers in the air. Wind rustles through the trees, distant and dreamlike. SHE climbs the storm cellar ladder. Above her, NOAH stands bathed in golden light, his hand outstretched. Silence wraps

The Twelfth Moon

In a future ravaged by war, a haunted space ranger must confront her past while navigating the treacherous depths of space and the dark secrets of Soladar.

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Overview

Poster
Unique Selling Point

The unique selling proposition of 'The Twelfth Moon' lies in its blend of personal trauma with a high-stakes sci-fi conspiracy, exploring the ethical dilemmas of resource exploitation and the lengths to which institutions will go to protect their secrets.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

GPT4
 Recommend
Claude
 Recommend
DeepSeek
 Consider
Average Score: 8.2
Key Takeaways
For the Writer:
To enhance 'The Twelfth Moon,' focus on tightening the pacing in the middle act, particularly in scenes with military dialogue that can feel overly expository. Additionally, further develop secondary characters like Pace and Crimmage to deepen their emotional arcs and make their moments more impactful. This will create a more cohesive narrative and strengthen character connections, ultimately enriching the audience's experience.
For Executives:
While 'The Twelfth Moon' presents a compelling narrative with strong themes and a unique premise, it faces risks due to pacing issues and underdeveloped secondary characters. These elements could hinder audience engagement and marketability. Addressing these concerns will be crucial for positioning the screenplay as a strong contender in the competitive sci-fi genre, appealing to both audiences and potential investors.
Story Facts
Genres:
Science Fiction 45% Action 30% Drama 35% Thriller 25% War 15% Romance 10% Horror 10%

Setting: The year 2106 and various points in the future, including a significant time jump of 25 years., Primarily set in space aboard the Tactical Transport Ship STAR-TRACER/2, on Mars, and on the Twelfth Moon of Rezela, with flashbacks to a suburban neighborhood devastated by war.

Themes: Trauma and Loss, Sacrifice, The Pursuit of Truth, Isolation, Hope and Resilience

Conflict & Stakes: The primary conflict revolves around Carla Cain's quest to uncover the truth about the mysterious substance Soladar, the loss of her family, and the dangers posed by illegal mining operations, with high stakes involving her life and the lives of her crew.

Mood: Tense and reflective, with moments of urgency and emotional depth.

Standout Features:

  • Unique Hook: The integration of a mysterious substance, Soladar, that has profound implications for the characters and the universe.
  • Major Twist: The revelation of betrayal and the moral complexities surrounding the military's actions regarding Soladar and the fate of the colony ships.
  • Innovative Ideas: The use of advanced technology and the exploration of themes related to trauma and memory through flashbacks.
  • Distinctive Settings: The contrast between the serene beauty of space and the chaotic, devastated environments on Mars and Rezela.

Comparable Scripts: The Martian, Interstellar, Gravity, Battlestar Galactica, Children of Men, The Expanse, Arrival, Annihilation, The Leftovers

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 7.60
Key Suggestions:
To enhance the screenplay, focus on deepening the backstories and motivations of supporting characters like Pace and Crimmage. This will create more distinct personalities and emotional arcs, allowing for a stronger connection with the audience. Additionally, consider integrating thematic discussions into character interactions rather than relying on exposition, which will allow themes to emerge organically and resonate more deeply.
Story Critique

Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.

Key Suggestions:
To enhance the screenplay, focus on deepening character motivations and refining pacing to create a more consistent flow between action and emotional moments. Introducing unexpected twists and developing secondary character arcs will enrich the narrative, making it more engaging and unpredictable. Additionally, ensure that the climax feels earned and satisfying, tying together character journeys and thematic elements cohesively.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Key Suggestions:
To enhance the emotional depth and complexity of Carla Cain's character, it is crucial to explore her childhood memories and the trauma from the Red Day more deeply. This exploration can provide a richer understanding of her motivations and internal conflicts, making her journey more relatable and impactful. Additionally, developing her relationships with other characters, particularly with Pace, can highlight her vulnerabilities and growth, adding layers to her character arc.
Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Goals and Philosophical Conflict

Evaluates character motivations, obstacles, and sources of tension throughout the plot.

Key Suggestions:
To enhance the script, focus on deepening Carla Cain's internal conflict and character development. Her journey from grappling with trauma to embracing selflessness is compelling, but it could benefit from more nuanced interactions with her team that highlight her leadership struggles. Additionally, consider refining the pacing of the narrative to maintain tension and engagement, particularly during the transition between her personal stakes and the broader conspiracy surrounding Soladar.
Themes

Analysis of the themes of the screenplay and how well they’re expressed.

Key Suggestions:
To enhance the script, focus on deepening the exploration of trauma and its effects on character relationships. By providing more nuanced interactions that reflect the emotional scars of the past, particularly between Carla and her crew, the narrative can resonate more profoundly with audiences. Additionally, consider weaving in moments of vulnerability that showcase the characters' isolation and resilience, allowing viewers to connect with their struggles on a personal level.
Logic & Inconsistencies

Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Key Suggestions:
To enhance the emotional depth and authenticity of the script, it is crucial to bridge Carla Cain's traumatic past with her present character as a space ranger. This can be achieved by exploring her emotional journey more thoroughly, ensuring her actions and demeanor resonate with her backstory. Additionally, streamlining the narrative to eliminate redundancies, particularly in flashbacks and explanations, will create a more cohesive and engaging story.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
Hover over the graph to see more details about each score.
Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice

Assesses the distinctiveness and personality of the writer's voice.

Key Suggestions:
To enhance the script, consider deepening the emotional arcs of secondary characters and integrating more moments of levity to balance the intense themes of trauma and loss. This could create a richer narrative tapestry that resonates with audiences while maintaining engagement through varied emotional tones. Additionally, refining dialogue to ensure it feels authentic and distinct for each character will strengthen their individuality and relatability.
Writer's Craft

Analyzes the writing to help the writer be aware of their skill and improve.

Key Suggestions:
To enhance the screenplay, the writer should focus on refining dialogue to deepen character interactions and motivations, improving pacing to maintain tension, and further developing character backstories for greater emotional resonance. By addressing these areas, the narrative can achieve a more engaging and impactful storytelling experience.
Memorable Lines

Spotlights standout dialogue lines with emotional or thematic power.

Key Suggestions:
The script effectively captures the emotional weight of trauma and loss through powerful dialogue and character interactions. To enhance the narrative, consider deepening character backstories and motivations, particularly for supporting characters like Pace and Noah, to create a more layered emotional landscape. Additionally, refining the pacing in action sequences could heighten tension and engagement, ensuring that the stakes feel consistently high throughout the story.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building

Evaluates the depth, consistency, and immersion of the story's world.

Key Suggestions:
To enhance the script, consider deepening the emotional connections between characters, particularly focusing on the sibling bond between Carla and Noah. This could amplify the impact of their shared trauma and the stakes of their journey. Additionally, exploring the ethical dilemmas surrounding the use of advanced technology and the consequences of war can add layers to the narrative, making it resonate more with audiences who seek depth in character motivations and societal implications.
Correlations

Identifies patterns in scene scores.

Key Suggestions:
To enhance the emotional resonance of the script, focus on maintaining high tension in pivotal scenes while ensuring character development is evident. Incorporating well-crafted dialogue will not only elevate the overall quality but also deepen the audience's connection to the characters. Balancing moments of humor within tense situations can provide relief without detracting from the stakes, keeping viewers engaged throughout the narrative.
Loglines
Presents logline variations based on theme, genre, and hook.