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Scene Map 60
# PG SLUGLINE
1 1
WHITE RABBITS AND AMAZONS ON THE JURASSIC COAST
2 2
INT SEAFRONT CAFE – DAY
3 6
EXT STUDLAND BEACH EVENING
4 11
EXT CAR PARK DUSK
5 13
EXT SCYTHIAN RISE NIGHT
6 14
INT KAT'S HOUSE CONTINUOUS
7 21
EXT THE VITALE FAMILY HOME IN BRANKSOME WOOD NIGHT
8 24
INT A DARKENED HOTEL BEDROOM NIGHT
9 24
EXT THE COURTYARD OF SCYTHIAN RISE NIGHT
10 26
INT THE VITALE ESTATE IN BRANKSOME - BASEMENT ROOM DAY
11 28
INT SCYTHIAN RISE - THE KITCHEN MORNING
12 32
EXT THE BARN AT SCYTHIAN RISE MORNING
13 35
INT SCYTHIAN RISE - INDOOR SHOOTING RANGE DAY
14 38
EXT SCYTHIAN RISE - THE COURT YARD DAY
15 39
INT A BAR IN BOURNEMOUTH NIGHT
16 40
INT KAT'S HOUSE - THE KITCHEN MORNING
17 43
EXT /INT. KAT'S CAR DAY
18 44
INT CAR – CONTINUOUS
19 45
EXT BATH – NIGHT
20 46
EXT BATH - HOUSE CONTINUOUS
21 48
EXT /INT. KAT'S CAR NIGHT
22 49
EXT /INT. KAT'S CAR LATER
23 50
EXT THE VITALE ESTATE IN BRANKSOME NIGHT
24 51
EXT VITALE ESTATE - WOODS BY THE WEST WALL NIGHT
25 52
INT THE VITALE ESTATE IN BRANKSOME - CONTROL ROOM
26 53
EXT VITALE ESTATE - WOODS BY THE WEST WALL CONTINUOUS
27 55
INT SCYTHIAN RISE - KITCHEN NIGHT
28 56
EXT THE VITALE ESTATE IN BRANKSOME MORNING
29 57
INT SCYTHIAN RISE - KITCHEN MORNING
30 59
EXT /INT. KAT'S CAR DAY
31 59
INT SHOWROOM – CONTINUOUS
32 60
INT WORKSHOP CONTINUOUS
33 61
EXT /INT. KAT'S CAR DAY
34 62
INT LONDON - CANARY WHARF - KAT'S APARTMENT NIGHT
35 64
INT BCP SCHOOL - COUNSELOR'S OFFICE DAY
36 66
INT KAT'S APARTMENT - THE LIVING ROOM MORNING
37 67
EXT SCYTHIAN RISE
38 69
INT KAT'S APARTMENT - ALICE'S ROOM LATER
39 70
INT KAT'S APARTMENT - THE LOUNGE CONTINUOUS
40 73
EXT SCYTHIAN RISE AFTERNOON
41 75
INT SCYTHIAN RISE - THE COTTAGE CONTINUOUS
42 78
EXT BOURNEMOUTH - NEAR MEYRICK PARK NIGHT
43 80
INT THE VITALE ESTATE IN BRANKSOME - CONFERENCE ROOM DAY
44 81
INT SCYTHIAN RISE - THE COTTAGE MORNING
45 84
EXT THE PURBECK HILLS ABOVE KIMMERIDGE BAY DAWN
46 85
EXT THE PURBECK HILLS ABOVE KIMMERIDGE BAY LATER
47 86
INT SCYTHIAN RISE - THE COTTAGE NIGHT
48 88
INT SCYTHIAN RISE - THE COURTYARD MORNING
49 92
EXT SCYTHIAN RISE - THE COURTYARD CONTINUOUS
50 92
INT SCYTHIAN RISE - THE COTTAGE CONTINUOUS
51 94
INT THE VITALE ESTATE IN BRANKSOME - REAR GARDEN EVENING
52 94
EXT THE PURBECK HILLS ABOVE KIMMERIDGE BAY DAWN
53 96
INT THE VITALE ESTATE IN BRANKSOME - BASEMENT ROOM LATER
54 98
INT SCYTHIAN RISE - THE COTTAGE DAY
55 99
INT SCYTHIAN RISE - THE COTTAGE NIGHT
56 100
EXT SCYTHIAN RISE - THE LANE, WOODS, COURTYARD AND COTTAGE
57 101
EXT THE VITALE ESTATE IN BRANKSOME NIGHT
58 102
EXT THE VITALE ESTATE IN BRANKSOME - REAR GARDEN
59 103
INT THE VITALE ESTATE IN BRANKSOME - BASEMENT ROOM
60 104
INT THE VITALE ESTATE IN BRANKSOME - CONFERENCE ROOM NIGHT
Scene Map
60
# PG SLUGLINE
1 1
WHITE RABBITS AND AMAZONS ON THE JURASSIC COAST
WHITE RABBITS AND AMAZONS ON THE JURASSIC COAST
WHITE RABBITS AND AMAZONS ON THE JURASSIC COAST Written by Michael Sones [email protected] +4407951666384
2 2
INT SEAFRONT CAFE – DAY
INT. SEAFRONT CAFE – DAY
INT. SEAFRONT CAFE – DAY SUPER: BOURNEMOUTH, UK. ALICE (18), a beautiful girl with long blonde hair in a ponytail tucked through the back of her cap, is frantically gathering broken crockery.
3 6
EXT STUDLAND BEACH EVENING
EXT. STUDLAND BEACH - EVENING
EXT. STUDLAND BEACH - EVENING Four golden miles of sand stretch between the white chalk stacks of OLD HARRY ROCKS — said to be named after a local pirate — and the distant curve of Poole Harbour.
4 11
EXT CAR PARK DUSK
EXT. CAR PARK - DUSK
EXT. CAR PARK - DUSK Up in the car park, Kat goes to a Graphite Grey Skoda Octavia vRS. In the nearly empty car park, a few spaces away, is a Ford Fiesta. KAT FERRERS
5 13
EXT SCYTHIAN RISE NIGHT
EXT. SCYTHIAN RISE - NIGHT
EXT. SCYTHIAN RISE - NIGHT The lane travels about a hundred yards and dotted on its hedge-lined borders are small statues with classical motifs - often of satyrs and nymphs. They stop before a wrought-iron gate with CCTV discreetly mounted on the pillars. Kat checks
6 14
INT KAT'S HOUSE CONTINUOUS
INT. KAT'S HOUSE - CONTINUOUS
INT. KAT'S HOUSE - CONTINUOUS The light is switched on. Blinking, the girls look around. ALICE
7 21
EXT THE VITALE FAMILY HOME IN BRANKSOME WOOD NIGHT
EXT. THE VITALE FAMILY HOME IN BRANKSOME WOOD - NIGHT
EXT. THE VITALE FAMILY HOME IN BRANKSOME WOOD - NIGHT The Vitale mansion is set in extensive, gated grounds in Branksome Woods, a wealthy, forested area of the Bournemouth- Poole conurbation. A crescent driveway curves gently from the road, sweeping
8 24
INT A DARKENED HOTEL BEDROOM NIGHT
INT. A DARKENED HOTEL BEDROOM - NIGHT
INT. A DARKENED HOTEL BEDROOM - NIGHT A phone rings several times. LENO (40), swarthy, muscular, switches on the light and picks up the phone. LENO What the fuck are you calling me in
9 24
EXT THE COURTYARD OF SCYTHIAN RISE NIGHT
EXT. THE COURTYARD OF SCYTHIAN RISE - NIGHT
EXT. THE COURTYARD OF SCYTHIAN RISE - NIGHT The clear sky is awash with the Milky Way stretching as far as the eye can see. All three stare up at it. KAT FERRERS
10 26
INT THE VITALE ESTATE IN BRANKSOME - BASEMENT ROOM DAY
INT. THE VITALE ESTATE IN BRANKSOME - BASEMENT ROOM - DAY
INT. THE VITALE ESTATE IN BRANKSOME - BASEMENT ROOM - DAY The room is grey, dank, illuminated by neon strip lights. Dean and Jay sit on two kitchen chairs. Dean's hands are behind his back, wrists immobilized by plastic restraints. Sweat pours down his face, his fear palpable. Lavinia sits in
11 28
INT SCYTHIAN RISE - THE KITCHEN MORNING
INT. SCYTHIAN RISE - THE KITCHEN - MORNING
INT. SCYTHIAN RISE - THE KITCHEN - MORNING A modern kitchen with large picture windows looking out over the Purbecks and onto Poole Harbour in the distance. Kat sits at the kitchen table. Laptop and peacock chessboard open. She drinks coffee and taps on the keys. Alice and Ruth
12 32
EXT THE BARN AT SCYTHIAN RISE MORNING
EXT. THE BARN AT SCYTHIAN RISE - MORNING
EXT. THE BARN AT SCYTHIAN RISE - MORNING The barn is of rough Purbeck stone, weathered timber doors, and a steep slate roof. CCTV cameras glint like watchful eyes above the gravel courtyard, where chickens scatter beneath the skeletal arms of the parked telehandler.
13 35
INT SCYTHIAN RISE - INDOOR SHOOTING RANGE DAY
INT. SCYTHIAN RISE - INDOOR SHOOTING RANGE - DAY
INT. SCYTHIAN RISE - INDOOR SHOOTING RANGE - DAY A soundproofed range in the barn. It's clean, professional, and smells of solvent and cordite. Kat stands behind a bench laden with several handguns, all of which are meticulously maintained. She hands Alice and Ruth a
14 38
EXT SCYTHIAN RISE - THE COURT YARD DAY
EXT. SCYTHIAN RISE - THE COURT YARD - DAY
EXT. SCYTHIAN RISE - THE COURT YARD - DAY Alice and Ruth are practicing Wing Chun. Kat watches with an approving eye. ALICE What's with this Siu Lim Tao over
15 39
INT A BAR IN BOURNEMOUTH NIGHT
INT. A BAR IN BOURNEMOUTH - NIGHT
INT. A BAR IN BOURNEMOUTH - NIGHT A PLAINCLOTHES POLICEMAN sits in a booth having a drink. Grimaldi enters the bar and sits opposite. PLAINCLOTHES POLICEMAN Tell Lavinia, I’ve got nothing for
16 40
INT KAT'S HOUSE - THE KITCHEN MORNING
INT. KAT'S HOUSE - THE KITCHEN - MORNING
INT. KAT'S HOUSE - THE KITCHEN - MORNING SUPER: THREE WEEKS LATER A modern kitchen with large picture windows looking out over the Purbecks and onto Poole Harbour in the distance. The three are sitting around a farmhouse kitchen table.
17 43
EXT /INT. KAT'S CAR DAY
EXT./INT. KAT'S CAR - DAY
EXT./INT. KAT'S CAR - DAY A map shows the route from Scythian Rise to Bath. ALICE (V.O.) It was a fabulous, glorious ride to the bloody loss of our innocence.
18 44
INT CAR – CONTINUOUS
INT. CAR – CONTINUOUS
INT. CAR – CONTINUOUS Alice leans forward, staring. Ruth is quiet beside her. Kat drives, unreadable. RUTH What are we doing here?
19 45
EXT BATH – NIGHT
EXT. BATH – NIGHT
EXT. BATH – NIGHT Deserted streets. A quiet Georgian terrace. Uniform facades. Nothing to draw the eye. KAT FERRERS (softly)
20 46
EXT BATH - HOUSE CONTINUOUS
EXT. BATH - HOUSE - CONTINUOUS
EXT. BATH - HOUSE - CONTINUOUS A CCTV is placed above the door. Alice knocks on the door. It opens marginally. VOICE (O.S.) Yea?
21 48
EXT /INT. KAT'S CAR NIGHT
EXT./INT. KAT'S CAR - NIGHT
EXT./INT. KAT'S CAR - NIGHT KAT FERRERS I’m not sure, but I think Jane Austen might have been impressed. You comported yourselves like young
22 49
EXT /INT. KAT'S CAR LATER
EXT./INT. KAT'S CAR - LATER
EXT./INT. KAT'S CAR - LATER RUTH You really going to do this? KAT FERRERS She adores those peacocks. This
23 50
EXT THE VITALE ESTATE IN BRANKSOME NIGHT
EXT. THE VITALE ESTATE IN BRANKSOME - NIGHT
EXT. THE VITALE ESTATE IN BRANKSOME - NIGHT Kat parks in the shadows and starts to exit the car. Alice and Ruth also get out. KAT FERRERS No, this is my skill set. You wait
24 51
EXT VITALE ESTATE - WOODS BY THE WEST WALL NIGHT
EXT. VITALE ESTATE - WOODS BY THE WEST WALL - NIGHT
EXT. VITALE ESTATE - WOODS BY THE WEST WALL - NIGHT FERRERS This is the edge of the Vitale estate. There may be guards. Wait here. Quietly.
25 52
INT THE VITALE ESTATE IN BRANKSOME - CONTROL ROOM
INT. THE VITALE ESTATE IN BRANKSOME - CONTROL ROOM -
INT. THE VITALE ESTATE IN BRANKSOME - CONTROL ROOM - CONTINUOUS The guard is alerted. GUARD (into microphone)
26 53
EXT VITALE ESTATE - WOODS BY THE WEST WALL CONTINUOUS
EXT. VITALE ESTATE - WOODS BY THE WEST WALL - CONTINUOUS
EXT. VITALE ESTATE - WOODS BY THE WEST WALL - CONTINUOUS The man approaches the girls. Puts his pistol in his holster and roughly grabs each of them by an arm, pulling them to their feet. ALICE
27 55
INT SCYTHIAN RISE - KITCHEN NIGHT
INT. SCYTHIAN RISE - KITCHEN - NIGHT
INT. SCYTHIAN RISE - KITCHEN - NIGHT Ruth is sitting in a chair, pressing a blood-soaked handkerchief to her head. Kat has a large first aid kit open on the table. KAT FERRERS
28 56
EXT THE VITALE ESTATE IN BRANKSOME MORNING
EXT. THE VITALE ESTATE IN BRANKSOME - MORNING
EXT. THE VITALE ESTATE IN BRANKSOME - MORNING Lavinia walks through the gardens near her house. Several men walk with her, weapons raised. Two peacocks lie dead on the lawn. The men fan out. LAVINIA
29 57
INT SCYTHIAN RISE - KITCHEN MORNING
INT. SCYTHIAN RISE - KITCHEN - MORNING
INT. SCYTHIAN RISE - KITCHEN - MORNING Kat is at the table with her laptop open to the peacock chessboard page. She stares at it and taps on some keys. ALICE Why is there no news about the
30 59
EXT /INT. KAT'S CAR DAY
EXT./INT. KAT'S CAR - DAY
EXT./INT. KAT'S CAR - DAY ALICE (V.O.) Killing those peacocks was one of the worst things about this whole bloody business. They were just
31 59
INT SHOWROOM – CONTINUOUS
INT. SHOWROOM – CONTINUOUS
INT. SHOWROOM – CONTINUOUS A young sales assistant smiles. SALES ASSISTANT Morning, Kat. Container from Naples landed last night.
32 60
INT WORKSHOP CONTINUOUS
INT. WORKSHOP - CONTINUOUS
INT. WORKSHOP - CONTINUOUS The workshop consists of large benches on which various statues are placed. Electronic equipment hums. Kat places the peacock on a bench next to multiple sensors and small cameras. She plugs a cable into its base. Lights and readings
33 61
EXT /INT. KAT'S CAR DAY
EXT./INT. KAT'S CAR - DAY
EXT./INT. KAT'S CAR - DAY Back onto the M3 heading north in the direction of London. ALICE Kat. Your business is really successful and obviously makes a
34 62
INT LONDON - CANARY WHARF - KAT'S APARTMENT NIGHT
INT. LONDON - CANARY WHARF - KAT'S APARTMENT - NIGHT
INT. LONDON - CANARY WHARF - KAT'S APARTMENT - NIGHT SUPER: LONDON - CANARY WHARF Kat's penthouse apartment sits atop a tall, cylindrical apartment tower, offering 360-degree views of London and the Thames.
35 64
INT BCP SCHOOL - COUNSELOR'S OFFICE DAY
INT. BCP SCHOOL - COUNSELOR'S OFFICE - DAY
INT. BCP SCHOOL - COUNSELOR'S OFFICE - DAY SUPER: 15 YEARS EARLIER Sunlight streams through Venetian blinds. A teenage KAT FERRERS (16) sits curled in an armchair, all defiance and vulnerability. She has no tattoos yet, but her knuckles are
36 66
INT KAT'S APARTMENT - THE LIVING ROOM MORNING
INT. KAT'S APARTMENT - THE LIVING ROOM - MORNING
INT. KAT'S APARTMENT - THE LIVING ROOM - MORNING Kat pauses in the doorway. Ruth and Alice are dancing, facing each other across the width of the living room — and with awkward, old-fashioned movements, they advance towards each other and then retreat.
37 67
EXT SCYTHIAN RISE
EXT. SCYTHIAN RISE -
EXT. SCYTHIAN RISE - Remote control night vision cameras capture three black-clad figures in balaclavas, carrying firearms. One carries a battering ram. They hit the door and it flies inward. Kat speeds the footage forward. Smoke and flames are shooting up
38 69
INT KAT'S APARTMENT - ALICE'S ROOM LATER
INT. KAT'S APARTMENT - ALICE'S ROOM - LATER
INT. KAT'S APARTMENT - ALICE'S ROOM - LATER Ruth and Alice stand looking out the plate-glass windows at the spectacular views. Ruth glances at the opening mechanism on the window and sees that Alice was right, the windows only open a few inches.
39 70
INT KAT'S APARTMENT - THE LOUNGE CONTINUOUS
INT. KAT'S APARTMENT - THE LOUNGE - CONTINUOUS
INT. KAT'S APARTMENT - THE LOUNGE - CONTINUOUS When the girls enter the lounge, Kat is sitting in front of her laptop and the peacock chessboard. She taps a few keys and then picks up a photo album. Ruth and Alice glance at it over her shoulder.
40 73
EXT SCYTHIAN RISE AFTERNOON
EXT. SCYTHIAN RISE - AFTERNOON
EXT. SCYTHIAN RISE - AFTERNOON The car pulls off the road onto the lane to Scythian Rise. Kat drives in about fifteen yards, so she is hidden from the main road. They exit the car.
41 75
INT SCYTHIAN RISE - THE COTTAGE CONTINUOUS
INT. SCYTHIAN RISE - THE COTTAGE - CONTINUOUS
INT. SCYTHIAN RISE - THE COTTAGE - CONTINUOUS Kat, followed closely by the girls glancing nervously over their shoulders, enters the cottage. She reaches up inside the chimney and pulls hard on something. The hearth swings away, revealing steps going down. A light goes on.
42 78
EXT BOURNEMOUTH - NEAR MEYRICK PARK NIGHT
EXT. BOURNEMOUTH - NEAR MEYRICK PARK - NIGHT
EXT. BOURNEMOUTH - NEAR MEYRICK PARK - NIGHT They drive down leafy, affluent, and slightly secluded inner suburban streets. Scattered among the large family homes are houses that have been converted into care homes, Bed and Breakfasts, or student accommodation.
43 80
INT THE VITALE ESTATE IN BRANKSOME - CONFERENCE ROOM DAY
INT. THE VITALE ESTATE IN BRANKSOME - CONFERENCE ROOM - DAY
INT. THE VITALE ESTATE IN BRANKSOME - CONFERENCE ROOM - DAY Lavinia sits in the conference room, looking out onto a garden where an ornamental peacock stands. A speaker occasionally emits a plaintive, repetitive cry. Grimaldi enters and glances up at the speaker.
44 81
INT SCYTHIAN RISE - THE COTTAGE MORNING
INT. SCYTHIAN RISE - THE COTTAGE - MORNING
INT. SCYTHIAN RISE - THE COTTAGE - MORNING Alice, Ruth and Kat are drinking coffee. ALICE (V.O.) I wasn't happy - not that there is anything new about that - but I
45 84
EXT THE PURBECK HILLS ABOVE KIMMERIDGE BAY DAWN
EXT. THE PURBECK HILLS ABOVE KIMMERIDGE BAY - DAWN
EXT. THE PURBECK HILLS ABOVE KIMMERIDGE BAY - DAWN Lying camouflaged by scrub, beneath some trees, Kat, Ruth and Alice train binoculars on Kimmeridge Bay. There are a few cars and motorhomes parked in the car park. Otherwise, nothing moves.
46 85
EXT THE PURBECK HILLS ABOVE KIMMERIDGE BAY LATER
EXT. THE PURBECK HILLS ABOVE KIMMERIDGE BAY - LATER
EXT. THE PURBECK HILLS ABOVE KIMMERIDGE BAY - LATER The men return with their kayaks, look anxiously around, and in the direction of the hidden gangsters. One touches an earpiece. They walk up with the kayaks, put them on a car and drive off. Soon, there is the sound of a quad bike, and the
47 86
INT SCYTHIAN RISE - THE COTTAGE NIGHT
INT. SCYTHIAN RISE - THE COTTAGE - NIGHT
INT. SCYTHIAN RISE - THE COTTAGE - NIGHT Kat comes to the table with plates of steak, chips, and broccoli. KAT FERRERS We need to keep our strength up.
48 88
INT SCYTHIAN RISE - THE COURTYARD MORNING
INT. SCYTHIAN RISE - THE COURTYARD - MORNING
INT. SCYTHIAN RISE - THE COURTYARD - MORNING Alice meanders through the courtyard in the morning sun, listening to the squawking of hens and geese. ALICE (V.O.) If you think it has been something
49 92
EXT SCYTHIAN RISE - THE COURTYARD CONTINUOUS
EXT. SCYTHIAN RISE - THE COURTYARD - CONTINUOUS
EXT. SCYTHIAN RISE - THE COURTYARD - CONTINUOUS Kat carries the peacock into the middle of the courtyard about fifty yards away. Immediately, chickens and geese cluck around it. KAT FERRERS
50 92
INT SCYTHIAN RISE - THE COTTAGE CONTINUOUS
INT. SCYTHIAN RISE - THE COTTAGE - CONTINUOUS
INT. SCYTHIAN RISE - THE COTTAGE - CONTINUOUS Alice and Ruth sit on a sofa, cups of coffee in hand, facing Kat. ALICE Trojan Peacocks. How long you been
51 94
INT THE VITALE ESTATE IN BRANKSOME - REAR GARDEN EVENING
INT. THE VITALE ESTATE IN BRANKSOME - REAR GARDEN - EVENING
INT. THE VITALE ESTATE IN BRANKSOME - REAR GARDEN - EVENING Lavinia wanders through her garden, accompanied by Leno. She holds several long peacock feathers in her hand and occasionally strokes her face with them. She stops by one of her ornamental peacocks.
52 94
EXT THE PURBECK HILLS ABOVE KIMMERIDGE BAY DAWN
EXT. THE PURBECK HILLS ABOVE KIMMERIDGE BAY - DAWN
EXT. THE PURBECK HILLS ABOVE KIMMERIDGE BAY - DAWN As before, Kat, Ruth and Alice lie camouflaged by scrub. Kat scours the surrounding area with her binoculars. She identifies the two hidden guards and then the other guards.
53 96
INT THE VITALE ESTATE IN BRANKSOME - BASEMENT ROOM LATER
INT. THE VITALE ESTATE IN BRANKSOME - BASEMENT ROOM - LATER
INT. THE VITALE ESTATE IN BRANKSOME - BASEMENT ROOM - LATER Ruth is sitting on a chair, hands in front of her in wrist ties. Leno looks her up and down lasciviously, with a leer which makes Ruth's flesh crawl. Ruth is now just wearing her White Rabbit t-shirt, the sweatshirt on the floor beside her.
54 98
INT SCYTHIAN RISE - THE COTTAGE DAY
INT. SCYTHIAN RISE - THE COTTAGE - DAY
INT. SCYTHIAN RISE - THE COTTAGE - DAY Alice is pacing back and forth. Kat sits, focusing on her peacock chessboard game. ALICE What if they torture and kill her?
55 99
INT SCYTHIAN RISE - THE COTTAGE NIGHT
INT. SCYTHIAN RISE - THE COTTAGE - NIGHT
INT. SCYTHIAN RISE - THE COTTAGE - NIGHT Kat, who has been asleep on the sofa, wakes. KAT FERRERS Sleep at all? ALICE
56 100
EXT SCYTHIAN RISE - THE LANE, WOODS, COURTYARD AND COTTAGE
EXT. SCYTHIAN RISE - THE LANE, WOODS, COURTYARD AND COTTAGE -
EXT. SCYTHIAN RISE - THE LANE, WOODS, COURTYARD AND COTTAGE - NIGHT Motion sensitive cameras in the various statues planted along the side of the lane towards Scythian Rise and in the woods lining the lane show upwards of six heavily armed men
57 101
EXT THE VITALE ESTATE IN BRANKSOME NIGHT
EXT. THE VITALE ESTATE IN BRANKSOME - NIGHT
EXT. THE VITALE ESTATE IN BRANKSOME - NIGHT Several armed guards patrol the estate through the dark. INT. THE VITALE ESTATE IN BRANKSOME - CONFERENCE ROOM - CONTINUOUS Lavinia sits looking at her chessboard. Grimaldi, Catada, and
58 102
EXT THE VITALE ESTATE IN BRANKSOME - REAR GARDEN
EXT. THE VITALE ESTATE IN BRANKSOME - REAR GARDEN -
EXT. THE VITALE ESTATE IN BRANKSOME - REAR GARDEN - CONTINUOUS After the explosion of one of the statues, Kat and Alice move silently through the garden. They come across the wounded man gasping for breath. Kat doesn't pause but shoots him as they
59 103
INT THE VITALE ESTATE IN BRANKSOME - BASEMENT ROOM
INT. THE VITALE ESTATE IN BRANKSOME - BASEMENT ROOM -
INT. THE VITALE ESTATE IN BRANKSOME - BASEMENT ROOM - CONTINUOUS Alice enters the room, gun raised. She freezes. Leno stands with a knife at Ruth's throat, a cruel smile on his face. He yanks Ruth back against his body, using her as a human
60 104
INT THE VITALE ESTATE IN BRANKSOME - CONFERENCE ROOM NIGHT
INT. THE VITALE ESTATE IN BRANKSOME - CONFERENCE ROOM - NIGHT
INT. THE VITALE ESTATE IN BRANKSOME - CONFERENCE ROOM - NIGHT Grimaldi lies lifeless by the door, blood pooling on the floor beside him. Lavinia sits in her chair at the conference table, chessboard beside her. She makes a move and then types into her

White Rabbits and Amazons on the Jurassic Coast

A literary-flavored crime thriller where Alice (a neurodiverse teen) narrates her own transformation from anxious girl to lethal avenger as she and her friend Ruth, trained by a mysterious ex-sniper, wage a cunning war of sabotage against the peacock-loving drug lord who threatens their families.

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Overview

Poster
Unique Selling Point

A queer neurodiverse coming-of-age story fused with a gritty crime thriller, using Alice in Wonderland and Greek mythology as thematic frameworks for a violent descent into England's criminal underworld.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

GPT5
 Recommend
Gemini
 Consider
Grok
 Recommend
Claude
 Recommend
DeepSeek
 Consider
Average Score: 7.6
Key Takeaways
For the Writer:
You have a vivid, commercial thriller with a distinctive voice and memorable female leads. The next draft should focus on two structural fixes: (1) shore up the script’s procedural realism — explain how bodies, evidence and phone-taps are plausibly erased (or show the corrupt infrastructure that enables it) and add a compact police/forensic beat so the audience accepts the stakes; (2) tighten tone and emotional fallout — pick whether this is a grim fable or a darkly comic thriller and make dialogue, V.O. and scenes match that register. Also deepen a few key character beats (Lavinia’s motive/history with Kat, a short scene dramatizing Kat’s sister Becky, and at least one meaningful family encounter) so the moral and emotional payoffs land. Small fixes: reduce over-reliance on voice‑over, avoid plot conveniences by foreshadowing corruption channels, and consult a neurodiversity sensitivity reader to render Alice’s autism with specificity and utility to the plot.
For Executives:
This is a commercially promising, female-led action/thriller with festival appeal (distinctive voice, striking locations, strong set pieces). However, it carries material risks that hurt marketability now: several plausibility gaps (forensics, disappearance of bodies, how a gang repeatedly bungles surveillance) and an abrupt denouement that undercuts emotional closure. Left unaddressed these issues will be flagged by discerning buyers, savvy critics, and legal consultants. A modest development pass to tighten logistics, add one or two payoff scenes (police/family/forensic), and stabilize tone would materially increase buyer confidence. Budget note: the script is production-friendly visually (coastal locations, peacock set-pieces) but requires careful planning for stunts, effects and controlled explosions — factor those into financing and pre-production risk assessment.
Story Facts

Genres: Thriller, Drama, Crime, Action, Mystery, Coming-of-age, Romance, Adventure, Comedy

Setting: Present day, Jurassic Coast, England; Bournemouth; Branksome; and the Vitale Estate

Themes: Loss of Innocence and Transformation, Morality and Justification, Choice, Agency, and Destiny, Love and Loyalty, Neurodiversity and Acceptance, The Allure and Consequence of Criminal Life

Conflict & Stakes: The main conflict revolves around Alice and Ruth's struggle for survival against Lavinia's gang while grappling with their own moral dilemmas and the consequences of their violent actions.

Mood: Tense and darkly humorous, with moments of introspection and emotional depth.

Standout Features:

  • Unique Hook: The blend of dark humor with intense action and the exploration of neurodiversity through Alice's character.
  • Major Twist: The revelation of Kat's complex past and her connection to Lavinia, which adds depth to the conflict.
  • Distinctive Setting: The picturesque yet dangerous backdrop of the Jurassic Coast, contrasting beauty with the dark themes of the story.
  • Innovative Ideas: The use of chess as a metaphor for strategy and survival throughout the narrative.
  • Unique Characters: The dynamic between Alice, Ruth, and Kat, showcasing their growth and the complexities of their relationships.

Comparable Scripts: Thelma & Louise, Kill Bill, Atonement, Fargo, The Girl with the Dragon Tattoo, Stranger Things, The Perks of Being a Wallflower, Breaking Bad, The Hunger Games

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 8.18
Key Suggestions:
Focus your next draft on sharpening the emotional and thematic payoff by deepening the antagonists and tightening exposition. Right now Alice and Ruth’s journeys are compelling, but Lavinia and key villains feel occasionally one-note, which reduces the weight of the climactic choices. Give Lavinia and Leno clearer, humanizing motives (brief, targeted flashbacks or revealing moments), trim repetitive dialogue and training montages, and replace overt voice-over exposition with small, intimate scenes that let emotion unfold in action. These changes will increase tension, make the ending feel earned, and keep the momentum without losing the screenplay’s original voice and symbolic richness.
Story Critique

Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.

Key Suggestions:
The script has a potent, high‑concept hook (two schoolgirls pulled into a brutal criminal world) and a distinctive narrator in Alice, but it diffuses its power by trying to do too many things at once. Prioritise a single, clear spine: Alice’s emotional arc (how her autism, fear of change, and need for control evolve) vs. the external threat (Lavinia). Strip or fold secondary threads into that spine, tighten training and action sequences to a few high‑impact beats, deepen Lavinia’s motives so she feels human and dangerous, and pick a consistent tone — either a dark, morally ambiguous thriller or a wry black comedy — then shape dialogue and set pieces to serve that tonal choice. Make the ending earn emotional consequence: show how Alice and Ruth are irrevocably changed and let the final confrontation resolve personal stakes, not just theatrics.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Key Suggestions:
The character work is strong — you have a compelling female-led thriller with distinct voices: Alice (neurodiverse, literal, evolving), Ruth (loyal, sarcastic), Kat (strategic, haunted), and Lavinia (cold, chess‑minded villain). The script will improve most by deepening and grounding Alice's internal journey (authentic autism portrayal, incremental growth, mid‑point reversal) and by integrating Kat and Lavinia’s backstory beats into present action so motivations land emotionally without slowing pace. Tighten or rewrite the flagged weak scenes (café intro, Kat therapy flashback, Ruth’s interrogation, Lavinia’s peacock monologue) to show, don’t tell — use small actions, sensory details, and motifs (mirrors/rabbits/chess/peacocks) to carry theme and character change organically.
Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Key Suggestions:
The script has a compelling high-stakes spine and distinctive voice (Alice’s POV) but currently runs at near-constant high emotional intensity, which risks numbing the audience and blunting the impact of your biggest beats. Rewrites should focus on pacing: insert deliberate emotional 'valleys' after major set-pieces (quiet, character-driven scenes that allow processing, bonding, or small wonders) and deepen the inner lives of Ruth and Lavinia with brief but specific vulnerability beats. These changes will preserve the thriller momentum while making violence land harder and character choices feel earned.
Goals and Philosophical Conflict

Evaluates character motivations, obstacles, and sources of tension throughout the plot.

Key Suggestions:
The analysis shows a powerful central arc — Alice growing from anxious, neurodivergent teenager into a decisive protector — and a rich thematic core about morality, survival and love. But the script risks undercutting that arc with uneven tonal shifts (romcom banter → brutal crime), diffuse motivations for secondary players, and a heavy reliance on action to carry emotional beats. Tighten and foreground Alice’s internal logic early (clear dilemma, a concrete choice point), make the philosophical conflict (violence as protection vs. moral cost) play through every major beat, and simplify or clarify Kat and Lavinia’s motive-lines so the climax feels inevitable rather than coincidental. Small structural fixes — a stronger midpoint choice for Alice, clearer cause-effect between key set-pieces, and more scenes that show the consequence of violence on Alice’s identity — will make the character payoff emotionally earned.
Themes

Analysis of the themes of the screenplay and how well they’re expressed.

Key Suggestions:
This script has a powerful central engine — a coming-of-age loss-of-innocence story grafted onto a noir/thriller world — but it needs a tighter emotional throughline. Focus on sharpening Alice’s arc so every action (training, killings, choices) clearly advances her internal transformation from overwhelmed teen to morally compromised survivor. Simplify or consolidate some plot set-pieces that dilute emotional stakes, keep the tone consistent (balance dark humour and brutality so one doesn’t undercut the other), and anchor scenes in Alice’s sensory POV (honest, respectful depiction of her autism) to make the stakes visceral and intimate rather than purely procedural. Trim or re-order scenes that slow momentum and make sure the final moral reckoning pays off with clear consequences for the characters’ choices.
Logic & Inconsistencies

Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Key Suggestions:
Tighten character motivation and causal logic. The script's momentum is strong and original, but key choices—especially Kat recruiting and endangering two teenage girls, and the girls' rapid transformation into competent killers—feel driven by plot necessity rather than believable character arcs. Pick one route: (A) deepen Kat's emotional logic so involving the girls feels convincingly necessary (more backstory, moral compromise, clear cost/reluctance), and show incremental, earned skill-building for Alice (scenes of failure, training setbacks, psychological beats that explain why she can perform under pressure); or (B) lean into a stylised, heightened-thriller tone and make the film's surreal logic explicit so suspension of disbelief becomes a stylistic choice. Also resolve the investigative realism: either justify police impotence via explicit corruption/cover-up beats, or show meaningful police activity to keep stakes credible. Fixing these will preserve your themes (neurodiversity, revenge, chess motif) while making the story emotionally and logically satisfying.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
Hover over the graph to see more details about each score.
Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice

Assesses the distinctiveness and personality of the writer's voice.

Key Suggestions:
Your voice is a major asset: sharp, witty dialogue; a morally ambiguous, high‑stakes world; and vivid cultural touches. To elevate the script, focus on tightening tonal consistency and clarifying the narrator’s perspective. Let Alice’s neurodivergent viewpoint anchor the emotional arc—trim scenes that over‑explain or shift into competing tones (gallows‑humour vs. quiet trauma) and redistribute the strongest ‘gritty, spare’ passages (like Scene 10) so they punctuate turning points. Small, sensory beats and quieter interior moments will make the violent set‑pieces and dark jokes land with more emotional weight.
Writer's Craft

Analyzes the writing to help the writer be aware of their skill and improve.

Key Suggestions:
You have a vividly cinematic script with strong suspense, sharp dialogue and a distinctive tone. The single biggest craft improvement is to anchor the plot in clearer, richer character arcs: make Alice, Kat, Ruth (and Lavinia) evolve in measurable, scene-by-scene ways so every beat earns the escalating violence and moral ambiguity. Tighten pacing by pruning scenes that don’t advance either plot or inner change, and add subtext to dialogue so conversations reveal competing wants rather than exposition. Use the recommended structural texts and the scene-level rewrites (dialogue-driven and tension-building exercises) to convert promising set pieces into a cohesive emotional through-line.
Memorable Lines
Spotlights standout dialogue lines with emotional or thematic power.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building

Evaluates the depth, consistency, and immersion of the story's world.

Key Suggestions:
You have a powerful premise: a myth-laced, coastal crime thriller that doubles as a brutal coming-of-age about an autistic protagonist drawn into violent, morally grey choices. To strengthen the script, tighten the world so every location and recurring motif (peacocks, chess, mythology) earns emotional payoff; clarify Kat and Lavinia’s moral logic early so their chess-like tactics feel earned rather than deus ex machina; and balance tone — decide where you land between darkly comic, tragic, and thriller — so the audience can emotionally follow Alice’s transformation without losing sympathy. Trim or merge extraneous action beats that don’t advance character arcs, and use the screenplay’s strong visual motifs to externalize Alice’s inner journey rather than over-explaining with voice-over.
Correlations

Identifies patterns in scene scores.

Key Suggestions:
The analysis shows a consistently strong execution of high-stakes, tense scenes, but that strength has become a double-edged sword: the screenplay leans heavily on continuous conflict, dark tones, and sarcasm as the dominant voice. To sharpen its emotional impact, deliberately insert quieter, lower-stakes scenes that allow characters to reflect, reveal vulnerability, and change internally. Vary the tonal palette (drop the sarcasm occasionally, let sincerity land) and differentiate strategic planning from cold calculation so character motives feel richer and less predictable. Small structural shifts—one or two sustained, vulnerable scenes and clearer internal arcs for Alice, Ruth and Kat—will amplify the payoff of the action sequences and prevent tension fatigue for the audience.
Loglines
Presents logline variations based on theme, genre, and hook.

Comparison with Previous Draft

See how your script has evolved from the previous version. This section highlights improvements, regressions, and changes across all major categories, helping you understand what revisions are working and what may need more attention.

Version Comparison Analysis
Summary of Changes
Improvements (5)
  • Character Complexity - characterDialogue: 7.5 → 8.8 +1.3
  • Character Complexity - antagonistDevelopment: 6.5 → 7.8 +1.3
  • Emotional Impact - emotionalPacing: 7.0 → 8.0 +1.0
  • Emotional Impact - emotionalAuthenticity: 8.0 → 9.0 +1.0
  • Premise - premiseClarity: 8.5 → 9.0 +0.5
Areas to Review (0)

No regressions detected