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Scene Map 54
# PG SLUGLINE
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Scene Map
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# PG SLUGLINE
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<$A Promise of Vengeance> by <$Giacomo Giammatteo> Based on my book by the same title. Giacomo Giammatteo
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INT. VALLAH — GREAT HALL — DAY AENTARRA (30s looking; beautiful; long, dark hair; a devious smile; and eyes that see through a person) walks briskly down the Great Path. The heels of her leather boots slap noisily on the marble floors, echoing through the hallway.
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EXT. SETHIAN DESERT — DAY Mountains surround a valley filled with cacti and scrub brush. The air is hot and dry, the sands are scorching, and the terrain is barren. A lone figure, LUKAAN (looks 40s, chiseled features, fierce
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INT. SETHIA — PALACE OF THE SUN — THRONE ROOM — DAY Lukaan sits on a throne in a large room with marble floors and columns. An eerie mist slinks across the floor and wraps around the columns, then curls around his legs. From somewhere in the distance, a GONG sounds, and MELISSARA
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INT. TAVERN IN BARCLAEN — NIGHT RHAVEN (late 30s, intense, a man on a mission who isn't deterred by anything) slowly sips ale from a tall mug. Thick candles adorn each table, and smoke from pipe tobacco clusters in the corners.
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EXT. BARCLAEN — ALLEY OUTSIDE TAVERN — NIGHT Rhaven exits the tavern, looks both ways, then turns right into a dank, dark cobblestone alley that reeks of urine. It’s covered in dirt, and glass from broken bottles. Ten paces in, his hands twitch and his senses go on alert.
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EXT. MAIN STREET — BARCLAEN Three horses charge past. TWO MEN dismount and enter the tavern while the THIRD MAN (30s, worn and dusty) remains with the mounts. THIRD MAN
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INT. STABLE IN BARCLAEN — NIGHT Rhaven enters the stable, tosses a coin to the half-asleep STABLE BOY (12 years old, eager, skinny) and gestures to the rear of the barn. RHAVEN
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EXT. HILLTOP OUTSIDE OF PEDNOR'S GROVE — DAY JENNA (30s, long hair, smiling) races across the town square being chased by her TWO KIDS (girls, 8 and 10). She laughs when one of them taps her and then runs away. YOUNGER CHILD
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EXT. VALLEY OUTSIDE OF TWIN FORKS — DAY Cold, spring air rolls into the valley from the mountains to the north. RAHG (17, stocky, naïve, but happy) shivers but holds steady as he aims at a target twenty paces ahead. He blows a lock of brown hair from his eyes, then lets the
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EXT. NORTH SIDE OF VALLEY — TWIN FORKS — DAY A column of towering emeralds looks down upon the tops of spruce, pine, hickory, and fir, and a lone pair of amber eyes watches from deep in the woods as the sheep graze. The bleat of a small ewe sounds an alarm causing the rest of
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INT. TWIN FORKS — FAL-THERA HOUSE — KITCHEN — EVENING The table is built from oak, and seats four. The kitchen is small and plain, with no decorations — no curtains and no pictures on the walls. MAGMAR (50s, stern but loving) slaps the kitchen table as he
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INT. TWIN FORKS — FAL-THERA HOUSE — KITCHEN — DAY Rahg comes into the kitchen where Magmar is cooking breakfast. He scrapes eggs onto his plate, then grabs a hunk of bread and pours coffee. Rahg sits next to Darstan and smiles.
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EXT. TWIN FORKS — VALLEY OF TOWERING EMERALDS — DAY Rahg leans against a tree, loafing, and sees ERU (16, thin, wiry and devilish) approaching. Eru holds a fishing pole over his shoulder and carries a bucket of bait in his other hand. He wears a broad smile.
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INT. TWIN FORKS — FAL-THERA HOUSE — KITCHEN — DAY Rahg bursts through the door and finds Darstan sitting at the table, talking with Magmar. RAHG Eru's mother said there's gonna be
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EXT. TWIN FORKS — EVENING Darstan and Rahg leave the house and walk through town toward Havril's. The inn sits near the center of town and the backside of it faces the river. INT. TWIN FORKS – HAVRIL'S INN — EVENING.
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INT. HAVRIL'S INN — GATHERING ROOM — NIGHT Darstan and Rahg follow Ella into a large rectangular room filled with benches and tables sitting atop old oak planks held fast with iron nails. A fat candle adorns each table, and the chairs, if not easy to sit on, are sturdy and level.
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INT. KITCHEN — HAVRIL'S INN — NIGHT Ella walks into the kitchen and gives her sister, KORA (13, sassy, ponytail), her orders. ELLA Have Mother cook these, then get me
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INT. HAVRIL'S INN — GATHERING ROOM — HIGHT Ella exits the kitchen with several mugs of ale, and almost bumps into Magmar and Tobias. ELLA Excuse me. It's crowded tonight.
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INT. FAL-THERA HOUSE — GATHERING ROOM — NIGHT The gathering room at Magmar's house accommodates eight comfortably — this night it holds twenty-one. People stand and sit anywhere they can fit. Even Tobias is sitting on the hearth.
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INT. FAL-THERA HOUSE — BEDROOM — NIGHT Rahg and Darstan lie in bed. Rahg tosses and turns, then, unable to sleep, sits up and looks over at Darstan's bed. RAHG You awake? I can't sleep with this
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INT. FAL-THERA HOUSE — KITCHEN — DAY Rahg heats water for coffee and has eggs cooking when Darstan and Magmar enter. MAGMAR Might as well put some more eggs
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EXT. KAMNOR — RAINBOW MOUNTAINS — NORTH OF TWIN FORKS — DAY Rahg and Darstan ride upward on a knoll, leaving the valley. It is sprinkled with maples and emeralds, with heavy foliage in between. As they leave the foothills, they enter the front door to the
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EXT. CAVE NORTH OF TWIN FORKS — NIGHT Tobias dismounts and leads his horse down a path shadowed in darkness. He signals for the others to follow. Rahg goes first, Darstan next, and Magmar brings up the rear. By the time they catch up to Tobias, the trail has grown
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INT. CAVE NORTH OF TWIN FORKS — NIGHT Once inside, Rahg strikes a torch and Magmar lights a second torch and wedges it between two rocks. MAGMAR Darstan, you and Rahg take care of
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EXT. NORTH EDGE OF TWIN FORKS — MORNING Tobias leads the way toward town with Rahg, Darstan, and Magmar following. They race past a grove of maples sitting on a ridge and then head down the knoll, weaving through several clusters of oaks. Parts of the town are visible in the
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EXT. TWIN FORKS — MORNING Thick, black smoke hangs in the air, and buildings and houses are aflame. Rahg gags with his next breath. RAHG (CONT’D) What's that stink?
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EXT. KAMNOR — SYKORAN ROAD — DAY Darstan stares at Rhaven as he prepares to climb atop his wild mount. The horse is black as night. Darstan eases his horse alongside Tobias, near the front of the line.
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EXT. CAMPSITE OUTSIDE KAMNOR — NIGHT Darstan pulls his coat tightly about him and looks at Rahg. DARSTAN I didn't think I'd mind no fire, but after eating that cold supper,
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EXT. CAMPSITE OUTSIDE KAMNOR — MORNING Tobias is serving fresh-cooked food from his pan to all the villagers. Rahg fills his plate and goes to sit next to Rhaven, but he keeps his distance from the vargel. RAHG
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EXT. ROAD TO SYKOR — DAY Tobias leads the group into the woods bordering the southern border of Kamnor. At the densest part, Rhaven drops back behind an enclave of boulders and takes cover. Tobias continues moving forward.
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EXT. CAMPSITE OUTSIDE KAMNOR — NIGHT Tobias sits on a large tree stump by the campfire and chews on a piece of salted beef. Rhaven walks in undetected. RHAVEN The Victas are gone.
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EXT. ROAD TO SYKOR — DAY Rahg rides at the back of the line alongside Darstan and Tobias, and he continually looks to the rear and sides for signs of Victas. RAHG
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EXT. BORDER OF KAMNOR AND SYKOR — SYKORAN OUTPOST — DAY PATROL LEADER ATIL (30, dull-gray uniform, calf-high boots, all soldier) leads twelve SYKORAN GUARDS and stops in front of the villagers. Rhaven sits at the forefront. ATIL
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INT. SYKORAN OUTPOST — EATING AREA — EVENING Several SERVING GIRLS bring food and pour ale. ATIL Do you know who the patrol leader was at your village? Several
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INT. HALLWAY OF SYKORAN OUTPOST — MORNING Tobias leaves his room and encounters Rhaven in the hallway. TOBIAS You figure out where you're going? RHAVEN
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EXT. COURTYARD — SYKORAN GUARD POST — DAY The villagers enter the courtyard with Rhaven. RHAVEN I spoke to the post commander this morning. He'll provide an escort to
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EXT. SYKORAN OUTPOST — DAY Rhaven exits, followed by Tobias, Rahg, and Darstan. Rahg rides behind Rhaven, and he continually calls for the vargel. He even lifts himself up higher on the mount for a better view, then he turns to look at Tobias.
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INT. SYKORAN OUTPOST — DAY Atil watches from a window as Rhaven and the rest exit. He turns to Morgan, alongside him. ATIL Send a messenger to the force
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EXT. SETHIA — WEST OF THE SETHIAN SHIELD — DAY The air shimmers, cracks, and surges with power. A rift opens, and Aentarra steps through and scans the area. Searing heat scorches her shoulders, and fiery sands scratch at her feet. She CLOAKS herself using powers of STEALTH
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INT. PALACE AT VALLAH — NORTH OF THE GREAT WHITES — DAY Aentarra steps through a rift and enters the Great Hall. She walks down the hall toward Council Chambers. A smile cracks her face, then quickly vanishes with a gasp as she hears whispers inside her head.
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INT. VALLAH — COUNCIL CHAMBERS — DAY Aentarra opens the large double doors and enters the chamber, staring at the ten inert bodies seated around the table. In front of each person is a dagger encrusted with emeralds. Only three chairs are empty.
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INT. POMANDA — INN OF THE TURTLE — EVENING Aentarra enters the tavern, crowded with patrons, and walks to the BARKEEP (short, eyes close together, an anxious man, alert for trouble). AENTARRA
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INT. INN OF THE TURTLE — UPSTAIRS BEDROOM — NIGHT Aentarra opens the first door on the right and stares at XANTHES (40, carefree, arrogant, sharp features) in bed with a WOMAN (slender, leisurely, thin) no older than twenty. AENTARRA
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INT. VALLAH — AENTARRA'S CHAMBERS — MORNING Aentarra's supple legs mingle with satin sheets while a gentle breeze from the balcony caresses silky skin and puffs sheer curtains. She stretches, arches her back, then uncoils from the sheets,
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INT. AENTARRA'S CHAMBERS — MORNING She reaches for her black boots and slides them under charcoal pants as light as silk. A white blouse with pearl buttons clings to creamy skin. She passes a reflector, gives a wry smile and a slight curl of her lips, then departs for
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INT. GREAT PATH — MORNING She continues her journey, stepping through an archway onto the Great Path, a corridor that describes the tales of old using paintings and sculptures. The Great Path reverberates with the sound of Aentarra's
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INT. INN OF THE TURTLE — UPSTAIRS BEDROOM — LATER Xanthes rolls over and nibbles the neck of the woman he lies in bed with. XANTHES It was a thrilling night despite my
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INT. COUNCIL CHAMBERS — DAY A rift opens and Xanthes steps out. He glances to his left and a Slicer strikes his head, just above the right ear. His hands begin to raise, but then he slumps to the floor. Aentarra walks toward him from the other side of the room, a
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INT. SETHIA — SETHIAN PALACE — DAY Melissara enters Lukaan's chambers and bows before him. LUKAAN You have news for me? Melissara nods but keeps her head hung low.
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EXT. SYKORAN ROAD FROM KAMNOR — DAY Darstan wraps his cloak about him tightly and hunches over in the saddle. DARSTAN Tobias, what do you know about
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EXT. WOODS BORDERING ROAD TO SYKOR — DAY Rhaven leads them down a narrow path with thick woods on both sides. He points ahead to a cleared section. RHAVEN The clearing is up there. Tobias
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EXT. CAMP OFF SYKORAN ROAD — NIGHT They return to camp and settle into their bedrolls for the night. Rahg lies next to Kella, and drapes his arm over her. RAHG I can’t believe she’s staying with
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EXT. CAMP OFF SYKORAN ROAD — SYKOR — DAY Tobias stands by the fire, cooks breakfast and makes coffee. He glances at Rahg, who is rubbing his temples and the back of his head. TOBIAS

A Promise of Vengeance

After their village is destroyed by monstrous creatures, two brothers seek revenge, unknowingly becoming pawns in a millennia-old war between powerful immortals.

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Overview

Poster
Unique Selling Point

The unique selling proposition of 'A Promise of Vengeance' lies in its intricate world-building and the blend of fantasy elements with deep character motivations. The story's focus on vengeance and the moral complexities of its characters will resonate with fans of epic fantasy, making it a compelling piece of storytelling.

AI Verdict & Suggestions

Ratings are subjective. So you get different engines' ratings to compare.

Hover over verdict cards for Executive Summaries

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Key Takeaways
For the Writer:
To enhance 'A Promise of Vengeance,' focus on deepening character arcs and motivations, particularly for secondary characters like Rahg and Darstan. Their emotional journeys feel rushed and lack the nuance needed to resonate with the audience. Additionally, refining the pacing of action sequences and ensuring that plot threads are fully integrated will strengthen the overall narrative structure and impact.
For Executives:
While 'A Promise of Vengeance' presents a compelling fantasy narrative with strong world-building and character motivations, it faces significant risks due to uneven pacing and underdeveloped secondary characters. These issues could hinder audience engagement and limit the script's marketability. Addressing these concerns is crucial for positioning the project favorably in a competitive landscape.
Story Facts

Genres: Fantasy, Adventure, Action, Drama, Thriller

Setting: Fantasy world with elements of medieval and mythical lore, Various locations including Vallah, the Sethian Desert, Twin Forks, and Sykor

Themes: Vengeance, Sacrifice, Good vs. Evil, Power and Control, Friendship and Loyalty

Conflict & Stakes: The struggle against the Victas and the internal conflicts of vengeance, loyalty, and survival, with the fate of villages and personal lives at stake.

Mood: Dark and foreboding, with moments of tension and urgency.

Standout Features:

  • Unique Hook: The use of Slicers as a unique weapon that adds a mystical element to the combat scenes.
  • Major Twist: Aentarra's betrayal of her allies and her ruthless pursuit of vengeance creates unexpected turns in the narrative.
  • Distinctive Setting: The varied landscapes from the Great Hall of Vallah to the harsh Sethian Desert provide a visually rich backdrop.
  • Innovative Ideas: The integration of mythical creatures like Victas and vargels adds depth to the fantasy world.
  • Unique Characters: Characters like Lukaan and Aentarra embody complex motivations that drive the plot forward.

Comparable Scripts: Game of Thrones, The Witcher, The Lord of the Rings, Shadow and Bone, The Dark Crystal, The Chronicles of Narnia, His Dark Materials, The Wheel of Time, The Expanse

Script Level Analysis

Writer Exec

This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.

Screenplay Insights

Breaks down your script along various categories.

Overall Score: 7.19
Key Suggestions:
To enhance 'A Promise of Vengeance', focus on deepening character emotional arcs, particularly for Rahg and Darstan, by exploring their internal conflicts and motivations. This will not only make them more relatable but also enrich the overall narrative. Additionally, consider streamlining exposition-heavy scenes to improve pacing and maintain audience engagement throughout the screenplay.
Story Critique
Big-picture feedback on the story’s clarity, stakes, cohesion, and engagement.
Characters

Explores the depth, clarity, and arc of the main and supporting characters.

Key Suggestions:
To enhance the script, focus on deepening the emotional complexity of characters like Rahg and Aentarra. Explore their internal conflicts and motivations more thoroughly, particularly how their past experiences shape their current actions. This will create a richer narrative and allow audiences to connect more deeply with the characters' journeys. Additionally, consider incorporating moments of vulnerability for Aentarra to add depth to her antagonist role, making her more relatable and multifaceted.
Emotional Analysis

Breaks down the emotional journey of the audience across the script.

Key Suggestions:
To enhance the emotional depth and engagement of the screenplay, it is crucial to balance the high-stakes tension with moments of levity and vulnerability. Incorporating humor and nuanced character emotions, particularly for antagonists like Aentarra, can create a more complex emotional landscape that resonates with audiences. Additionally, ensuring that emotional peaks are followed by quieter moments will prevent fatigue and allow viewers to connect more deeply with the characters' journeys.
Goals and Philosophical Conflict

Evaluates character motivations, obstacles, and sources of tension throughout the plot.

Key Suggestions:
To enhance the script, focus on deepening the protagonist's internal conflict and character development. The journey from vengeance to leadership is compelling, but it can be further enriched by exploring the nuances of their relationships with companions and the moral dilemmas they face. This will create a more relatable and complex character arc that resonates with audiences.
Themes

Analysis of the themes of the screenplay and how well they’re expressed.

Key Suggestions:
To enhance the script, consider deepening the emotional resonance of the characters' quests for vengeance and sacrifice. By exploring the psychological impacts of their actions and the resulting consequences, the narrative can achieve a more profound connection with the audience. Additionally, integrating moments that highlight the bonds of friendship and loyalty amidst chaos can provide a counterbalance to the darker themes, enriching character development and audience engagement.
Logic & Inconsistencies

Highlights any contradictions, plot holes, or logic gaps that may confuse viewers.

Key Suggestions:
To enhance the script's coherence and emotional impact, focus on character consistency and the logical progression of events. Address the inconsistencies in character behavior, particularly Aentarra's sudden compassion and Rhaven's detachment, to create a more believable narrative. Additionally, streamline battle scenes and consolidate storytelling elements to maintain pacing and tension throughout the script.

Scene Analysis

All of your scenes analyzed individually and compared, so you can zero in on what to improve.

Scene-Level Percentile Chart
Hover over the graph to see more details about each score.
Go to Scene Analysis

Other Analyses

Writer Exec

This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.

Unique Voice

Assesses the distinctiveness and personality of the writer's voice.

Key Suggestions:
To enhance the script, consider deepening character development and emotional arcs, particularly for secondary characters. While the action and dialogue are impactful, adding layers to character motivations and relationships can create a more immersive experience for the audience. This will not only enrich the narrative but also strengthen the themes of vengeance and redemption, making the stakes feel more personal and relatable.
Writer's Craft

Analyzes the writing to help the writer be aware of their skill and improve.

Key Suggestions:
To enhance the screenplay, the writer should focus on deepening character development and exploring internal conflicts, which will add emotional resonance to the narrative. Additionally, refining dialogue to subtly reveal character motivations and improving scene structure and pacing will create a more engaging and impactful story. By addressing these areas, the writer can elevate their work from good to exceptional.
Memorable Lines

Spotlights standout dialogue lines with emotional or thematic power.

Key Suggestions:
The script effectively establishes a dark and mysterious tone, particularly through the character of Aentarra and her ominous intentions. However, to enhance character depth and audience engagement, consider developing the backstories and motivations of key characters like Lukaan and Magmar further. This will create a stronger emotional connection with the audience and elevate the stakes of their actions. Additionally, integrating more dialogue that reveals character relationships and conflicts can enrich the narrative and provide opportunities for memorable lines that resonate with viewers.
Tropes
Highlights common or genre-specific tropes found in the script.
World Building

Evaluates the depth, consistency, and immersion of the story's world.

Key Suggestions:
To enhance the script, consider deepening character development by exploring their motivations and backgrounds more thoroughly. This will create a stronger emotional connection with the audience and enrich the narrative. Additionally, integrating the diverse cultural elements and societal structures more explicitly into character interactions can elevate the thematic depth and provide a more immersive experience for viewers.
Correlations

Identifies patterns in scene scores.

Key Suggestions:
To enhance the emotional engagement of the script, focus on enriching lighter scenes with stronger emotional beats and impactful dialogue. While the underlying concepts and plot progression are solid, the execution lacks depth, which can lead to a disconnect with the audience. Additionally, addressing the mid-story lull by incorporating elements of conflict or suspense will help maintain momentum and keep viewers invested in the narrative.
Loglines
Presents logline variations based on theme, genre, and hook.