Stranger Things
When a young boy mysteriously vanishes, his family, friends, and a local police chief must confront supernatural forces to bring him home safely.
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Unique Selling Point
**Unique Selling Proposition (USP):** "Stranger Things: The Script" is a gripping and suspenseful tale that seamlessly blends elements of science fiction, horror, and mystery. With its distinct characters, innovative storytelling techniques, and atmospheric setting, this script stands out as a truly unique and compelling offering. Through the eyes of a group of friends facing the disappearance of their own, the script delves into the realm of the supernatural, exploring the depths of human fear, courage, and resilience. Its original and engaging approach to character development, with each individual boasting their distinct traits and motivations, ensures that the audience remains invested in the journey of each character. The script skillfully employs unexpected twists and turns, keeping the reader on the edge of their seat and eagerly anticipating what lies ahead. It masterfully weaves together suspenseful moments with heartfelt emotional scenes, creating a well-rounded and deeply affecting narrative. Furthermore, the script's unique voice shines through in its evocative descriptions and intense pacing, creating an immersive and captivating reading experience. The vivid imagery and atmospheric language transport the reader into the heart of the story, allowing them to fully engage with the characters and the unfolding events. With its captivating blend of genres, distinct characters, and innovative storytelling techniques, "Stranger Things: The Script" promises to captivate a wide audience, leaving a lasting impression and cementing its place as a truly exceptional work.
AI Verdict & Suggestions
Ratings are subjective. So you get different engines’ ratings to compare.
Recommend
Highly Recommend
Story Facts
Genres: Thriller, Mystery, Drama, Horror, Sci-Fi, Fantasy, Coming of Age, Adventure, Teen, Comedy, Romance, Family, Action
Setting: 1980, Montauk, New York
Themes: Supernatural and Unexplained Phenomena, Friendship and Loyalty, The Power of Imagination and Curiosity, The Dangers of Government Secrecy and Experimentation, The Importance of Family
Conflict & Stakes: The primary conflict revolves around the mysterious disappearance of a young boy, Will, and the supernatural events that follow. The stakes are high as the characters uncover dark secrets and face dangerous entities in their search for the truth.
Mood: Suspenseful and eerie
Standout Features:
- Unique Hook: The integration of supernatural elements and government conspiracy into a coming-of-age story set in the 1980s.
- Plot Twist: The revelation of Eleven's true identity and powers, as well as the connection to the mysterious laboratory.
- Distinctive Setting: The atmospheric and nostalgic 1980s small town setting with a blend of sci-fi and horror elements.
- Innovative Characters: The diverse and complex characters, including a telekinetic girl and a determined mother, add depth to the story.
- Genre Blends: The seamless blending of sci-fi, horror, mystery, and coming-of-age genres creates a unique and engaging narrative.
- Compelling Storyline: The gripping mystery of the missing boy, the supernatural occurrences, and the characters' personal journeys make for a captivating narrative.
Comparable Scripts: Stranger Things, E.T. the Extra-Terrestrial, Super 8, The Goonies, Stand by Me, It, The X-Files, Cloverfield
Script Level Analysis
This section delivers a top-level assessment of the screenplay’s strengths and weaknesses — covering overall quality (P/C/R/HR), character development, emotional impact, thematic depth, narrative inconsistencies, and the story’s core philosophical conflict. It helps identify what’s resonating, what needs refinement, and how the script aligns with professional standards.
Screenplay Insights
Story Critique
Characters
Emotional Analysis
Goals and Philosophical Conflict
Logic & Inconsistencies
Scene Analysis
All of your scenes analyzed individually and compared, so you can zero in on what to improve.
Analysis of the Scene Percentiles
- High "conceptrating" percentile (86.36%) indicates a strong and well-developed concept.
- Low "plotrating" percentile (32.64%) suggests the plot may need further development and refinement.
- Low "charactersrating" percentile (7.85%) indicates characters may require more depth and development to engage readers.
- Low "dialoguerating" percentile (11.98%) suggests dialogue may benefit from refinement and naturalism.
The percentile patterns suggest a writer who leans more towards conceptual strengths, with a strong emphasis on concept and structure. Dialogue and character development may be areas for further exploration and refinement.
Balancing Elements- Consider balancing the strong concept with a more developed plot to enhance the story's overall impact.
- Explore enhancing character development and dialogue to complement the strong conceptual foundation.
Conceptual
Overall AssessmentThe screenplay shows promise with a strong concept, but may benefit from refinement in plot, character development, and dialogue to unlock its full potential.
How scenes compare to the Scripts in our Library
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Percentile | Before | After |
---|---|---|---|---|
Script Conflict | 8.60 | 96 | Some like it hot : 8.50 | Terminator 2: 8.60 |
Script Characters | 8.70 | 92 | Moonlight: 8.60 | True Blood: 8.70 |
Script Structure | 8.30 | 86 | Parasite: 8.20 | Casablanca: 8.30 |
Script Structure | 8.38 | 84 | Ex-Machina: 8.37 | Rambo: 8.38 |
Script Visual Impact | 8.20 | 84 | Jojo rabbit: 8.10 | the boys (TV): 8.20 |
Script Premise | 8.60 | 75 | The Fabelmans: 8.50 | a few good men: 8.60 |
Scene Formatting | 8.36 | 73 | El Mariachi: 8.31 | Stranger Things: 8.36 |
Scene Concept | 8.3 | 70 | Silicon Valley: 8.2 | the 5th element: 8.3 |
Scene Conflict Level | 7.8 | 59 | Birdman: 7.7 | Spy kids: 7.8 |
Scene Pacing | 8.31 | 58 | Ghostbusters: 8.30 | Elvis: 8.31 |
Overall Script | 8.18 | 57 | Ex-Machina: 8.15 | Stranger Things: 8.18 |
Scene High Stakes | 7.6 | 55 | The King's speech: 7.5 | Erin Brokovich: 7.6 |
Scene Overall | 8.4 | 51 | Silicon Valley: 8.3 | Knives Out: 8.4 |
Scene Story Forward | 8.1 | 49 | Solaris: 8.0 | Erin Brokovich: 8.1 |
Scene Internal Goal | 8.05 | 46 | Silicon Valley: 8.04 | the 5th element: 8.05 |
Scene Unpredictability | 7.39 | 42 | Gran Torino: 7.38 | Stranger Things: 7.39 |
Scene External Goal | 7.13 | 37 | The wild robot: 7.12 | The Wolf of Wall Street: 7.13 |
Scene Plot | 7.8 | 34 | The Greatest Showman: 7.7 | Erin Brokovich: 7.8 |
Scene Emotional Impact | 7.6 | 34 | Silicon Valley: 7.5 | True Blood: 7.6 |
Scene Engagement | 8.88 | 28 | American Fiction: 8.87 | Stranger Things: 8.88 |
Scene Character Changes | 6.4 | 23 | Ted: 6.3 | the 5th element: 6.4 |
Script Theme | 7.80 | 21 | 2001: 7.70 | the 5th element: 7.80 |
Scene Originality | 8.35 | 20 | The shining: 8.29 | Stranger Things: 8.35 |
Script Originality | 7.40 | 18 | Silicon Valley: 7.30 | Terminator 2: 7.40 |
Script Emotional Impact | 7.30 | 18 | Silicon Valley: 7.20 | Rambo: 7.30 |
Scene Dialogue | 7.2 | 8 | 2001: 7.1 | The Wizard of oz: 7.2 |
Scene Characters | 7.8 | 7 | Midsommar: 7.7 | scream : 7.8 |
Other Analyses
This section looks at the extra spark — your story’s voice, style, world, and the moments that really stick. These insights might not change the bones of the script, but they can make it more original, more immersive, and way more memorable. It’s where things get fun, weird, and wonderfully you.
Unique Voice
Writer's Craft
Memorable Lines
World Building
Unique Voice
Writer's Craft
Memorable Lines
World Building
Engine: Claude
Recommend
Executive Summary
The screenplay for the Stranger Things TV pilot is a strong and compelling introduction to the series, effectively establishing the characters, tone, and central mystery. The writing skillfully balances the dramatic, supernatural, and coming-of-age elements, with a well-paced narrative that leaves the audience eager to see more. While there are a few areas that could be tightened or expanded upon, the overall quality and storytelling make this a highly recommended pilot that would likely appeal to a broad audience and leave them wanting to see where the story goes next.
- The opening Dungeons & Dragons scene effectively establishes the main characters, their personalities, dynamics, and sets up the overall mystery and tone of the story. high ( Scene 2 (INT. WHEELER HOUSE - MIKE'S ROOM - NIGHT) )
- The sequences introducing Will's encounter with the mysterious figure in the forest and the unsettling events in the shed build tension and a sense of the supernatural/sci-fi elements to come. high ( Scene 6 (EXT. FOREST ROAD - LATER) Scene 8 (INT. SHED - MOMENTS LATER) )
- The character of Hopper is well-developed, with his backstory and personal struggles hinted at, making him a compelling lead investigator. medium ( Scene 17 (INT. HOPPER'S OFFICE - MORNING) Scene 26 (EXT. FOREST ROAD - DAY) )
- The introduction of the mysterious young girl, Eleven, and her interaction with Benny, are intriguing and raise many questions about her origins and abilities. high ( Scene 21 (EXT. BACK OF BENNY'S RESTAURANT - MOMENTS LATER) Scene 24 (INT. BENNY'S FISH 'N FRY - KITCHEN - DAY) )
- The scenes with Nancy and Barbara on the beach provide a compelling secondary storyline that intersects with the main mystery, adding depth and raising further questions. medium ( Scene 37 (EXT. MONTAUK BEACH - TURTLE COVE - NIGHT) Scene 39 (EXT. MONTAUK BEACH - WIDE SHOT) )
- The pacing of the sequences dealing with Will's disappearance and the search for him could be tightened, as they feel slightly uneven and dispersed. medium ( Scene 10 (INT. BYERS HOUSE - KITCHEN - MORNING) Scene 11 (INT. DUSTIN'S ROOM - MOMENTS LATER) )
- The family dynamics and tensions at the Wheeler household, while present, could be further explored and developed to provide a more well-rounded picture of the characters and their relationships. medium ( Scene 30 (INT. WHEELER HOUSE - NIGHT) )
- The introduction of the antagonists and the attack on Benny and Eleven could be more tightly paced and suspenseful, building up the threat and danger more gradually. medium ( Scene 35 (INT. BENNY'S FISH 'N FRY - DINING ROOM - NIGHT) Scene 36 (INT. KITCHEN - MOMENTS LATER) )
- More insight into the background and motivations of the antagonists, particularly the agents at Camp Hero, would help provide a more well-rounded understanding of the central conflict. medium ( Scene )
- Additional exploration of the world-building and mythology surrounding the strange occurrences and supernatural elements, such as the Demogorgon and the mysterious force in the woods, would enhance the sense of mystery and intrigue. medium ( Scene )
- The opening and closing sequences, with the ominous rumbling and flashing lights in the sky, effectively bookend the episode and establish a sense of the looming supernatural threat. high ( Scene 1 (EXT. MONTAUK SKY - NIGHT) Scene 42 (INT. BYERS HOUSE - NIGHT) )
- The interactions between the boys and Hopper, as well as the disturbing fate of Barbara, hint at the larger mystery and danger that the characters will face, building anticipation for the next episode. high ( Scene 23 (INT. PRINCIPAL'S OFFICE - A FEW MINUTES LATER) Scene 41 (EXT. UNKNOWN - NIGHT) )
Engine: GPT4
Highly Recommend
Executive Summary
The 'Stranger Things' pilot screenplay is a compelling blend of supernatural mystery and emotional drama, set against a richly nostalgic 1980s backdrop. It effectively establishes a dark and suspenseful tone, offers strong character development, and introduces intriguing supernatural elements that promise further complexity. The narrative is engaging with well-placed twists and maintains a good balance between the personal stakes and broader mysterious elements.
- The screenplay effectively sets a compelling and eerie tone from the beginning, which is consistently maintained throughout, enhancing the suspense and engagement. high ( Scene 1 Scene 42 )
- Character development is strong, particularly with Joyce and her visceral reaction to her son's disappearance, which provides emotional depth and realism. high ( Scene 3 Scene 11 Scene 41 )
- The introduction and integration of supernatural elements are handled with subtlety and gradually increase in intensity, which keeps the audience intrigued without overwhelming them. high ( Scene 40 Scene 42 )
- The screenplay uses unexpected twists effectively, such as Benny's sudden death, which shocks the audience and significantly raises the stakes. high ( Scene 34 Scene 36 )
- Dialogue is natural and character-specific, which helps in distinguishing and developing characters effectively throughout the pilot. medium
- Some scenes, particularly with Nancy and Steve, could benefit from a deeper exploration of consent and interpersonal dynamics to avoid trivializing important issues. high ( Scene 38 )
- The pacing in the middle sections could be tightened to maintain momentum, particularly during transitions between the search for Will and other subplots. medium
- While the supernatural elements are intriguing, clearer initial hints or explanations could help in maintaining a balanced understanding for the audience without revealing too much. medium
- The emotional responses of some secondary characters to the events could be deepened to enhance realism and audience connection. low
- More visual descriptions of settings could enhance the atmospheric tension and assist in visual storytelling. low
- A clearer initial connection or backstory between the main characters could enhance the audience's investment in their relationships and individual backstories. medium
- The bookending of the episode with a similar eerie scene effectively creates a full-circle moment that enhances the thematic consistency. medium ( Scene 1 Scene 42 )
- The use of 1980s cultural references and settings effectively establishes the period and adds a layer of nostalgia that can appeal to a wide audience. medium
- The integration of childhood games and fantasies (like Dungeons & Dragons) into the narrative structure is a unique element that enriches the character dynamics. medium
Screenplay Insights:
Characters: 8.7, The tv_pilot excels in creating a compelling and engaging cast of characters, utilizing effective dialogue, and exploring intriguing character arcs. The complex and relatable characters drive the story forward, resonating with the audience and enhancing the overall emotional impact of the screenplay. See More
Premise: 8.6, The screenplay presents a compelling and intriguing premise that effectively blends elements of science fiction, horror, and coming-of-age genres. The pilot episode sets up a clear mystery with a strong hook, introducing relatable characters and a captivating narrative that promises an engaging and suspenseful series. However, there are opportunities to further enhance the premise's originality and depth by exploring the motivations of the antagonists and the origins of Eleven's powers. See More
Structure: 8.3, The tv_pilot screenplay deftly weaves together supernatural elements with a gripping mystery, creating a compelling and suspenseful narrative. Its structure effectively heightens tension and maintains audience engagement throughout the runtime. However, certain plot elements and character dynamics could be refined to enhance the screenplay's overall impact. See More
Theme: 7.8, The screenplay effectively explores the themes of friendship, bravery, determination, family bonds, and the power of imagination in the face of the unknown. It conveys these themes through the engaging storyline, well-developed characters, and a thrilling atmosphere. While the message of unity and resilience is inspiring, the themes could be further enhanced to deepen their impact and relevance. See More
Visual Impact: 8.2, This screenplay exhibits strengths in vividness and emotional impact with its detailed and evocative descriptions, creating a visually rich experience for the reader. The effective use of symbolism and motifs adds depth to the narrative, while the variety and energy of the visual imagery contribute to a dynamic and immersive reading experience. See More
Emotional Impact: 7.3, The screenplay displays potential for creating an immersive and emotionally resonant experience, effectively conveying a range of emotions that draw the audience into the characters' journeys. However, further development could enhance the depth and impact of the emotional experience. See More
Conflict: 8.6, The screenplay effectively establishes a central conflict and compelling stakes, capturing the audience's attention and driving the narrative forward. It skillfully weaves supernatural elements into the storyline, and the stakes feel personal and significant to the characters. See More
Originality: 7.4, The screenplay showcases originality and creative approaches in its immersive setting, compelling characters, and intriguing narrative that blends science fiction and supernatural elements. Each scene contributes to the overall mystery and suspense, leaving the audience engaged and eager to discover the truth behind the missing person. See More
Screenplay Story Analysis
Note: This is the overall critique. For scene by scene critique click here
Summaries
- A scientist staggers from an exploding door, his body horrifically burned and dismembered. Inside the lab, a dozen more scientists lie dead, also burned and dismembered. A large white void appears behind a metal door frame, connected to a cylinder filled with water. Fire spreads but is extinguished by sprinklers.
- Teenage boys playing a game of Dungeons and Dragons in a basement hear a noise outside and introduce a Demogorgon into their game. They argue about their next move, but eventually resolve the conflict when Will's character casts a fireball at the Demogorgon. The scene ends when Mike's mom comes into the room and tells the boys it's time for bed.
- Mike pleads for more gaming time, Ted struggles with the TV, and Lucas spies on Nancy, only to be discovered.
- Lucas excitedly shares that Nancy knows his name. Despite trying to stay aloof, Mike is intrigued when the light above him begins to flicker mysteriously.
- In the darkness of Montauk, Will and Dustin engage in a friendly race to Dustin's home, with Will emerging victorious and claiming Dustin's X-Men comic as a prize.
- Will, riding home alone late at night, encounters a tall figure on an empty forest road, causing him to crash into the forest and flee from strange guttural sounds.
- Will, startled by noises and a strange figure in the woods, races home to find it empty. Alone and terrified, he peers out the window to see the figure reappear, only to vanish in the wind. Will remains alone and petrified as the mysterious presence disappears.
- Trapped in a shed, Will faces an unseen creature. Despite having a rifle, fear paralyzes him as the creature enters, and he vanishes amidst a blinding light.
- Hopper wakes up hungover in his messy house. He goes outside to smoke a cigarette and admires the view of the beach. He returns inside and considers shaving, but decides against it. He takes two Tuinal capsules with a mouthful of water.
- Hopper reminisces about the past, reflecting on his solitude. Meanwhile, Joyce rushes around, stressed and frantic as she prepares for work. Jonathan, calm and responsible, makes breakfast while Joyce searches for her keys. The scene captures the different emotional states of the characters and the contrasting tones of their morning routines.
- Joyce discovers Will's empty room and confronts Jonathan, who admits he lost track of time and doesn't know if Will returned home last night. Joyce furiously reprimands Jonathan for not waiting up for Will and calls the kitchen phone.
- Amidst the morning chaos at the Wheelers', Karen juggles her daughter and answers a call from Joyce, lying about Will's whereabouts. Mike's mischievous syrup-pouring on Nancy's eggs sparks conflict, while Ted tries to maintain order. The scene conveys a sense of hectic confusion and stress.
- **Joyce** anxiously conceals her worry after a concerning call. **Jonathan** frantically searches for Will. At school, **Mike** endures bullying while **Lucas** offers support. Their concern for Will grows as they realize his absence.
- In a 1972 station wagon, Nancy applies makeup while Queen's “Crazy Little Thing Called Love” plays. The radio signal cuts out, prompting Nancy to hurry into school. In the hallway, Nancy denies to her friend Barbara that Steve likes her romantically. Nancy finds a note from Steve in her locker, asking her to meet him in the girls' bathroom, leaving her speechless and excited.
- Nancy is surprised by Steve in the girl's bathroom of Hawkins High School. Despite her initial refusal, Steve convinces her to 'maybe' go to a party with him that evening. The scene ends with Nancy hurrying out, trying to hide a smile, and Steve grinning as he knows he got her to agree to come.
- Hopper, the hungover police chief, arrives at work and interacts with his deputies and secretary. He receives information about various incidents, including spearfishing and strange activities at Camp Hero. Joyce Byers enters his office, setting up a potential conflict or important interaction.
- In a race against time, Joyce anxiously awaits news of her missing son, Will, while Hopper, initially dismissive, begins to delve into the complexities of the case. Joyce's fears and Will's vulnerabilities unfold as the search intensifies, leaving a mix of hope and uncertainty hanging in the air.
- Agents enter a chaotic laboratory and search for Eleven. Despite the unknown whereabouts, Agent One examines a surveillance camera for clues, his determination evident amidst the disarray and grim atmosphere.
- Upon reviewing surveillance footage, agents witness an explosion that kills scientists. A mysterious figure with black eyes and pale flesh is glimpsed amidst static, leading them to seek Eleven's knowledge about its identity.
- A disheveled young girl emerges from the woods and observes Benny Hammond, the owner of Benny's Fish 'N Fry, serving food to elderly regulars inside the restaurant. Despite her hunger and desperation, the girl remains an enigmatic figure as the regulars engage in casual conversation.
- A starving young girl steals a cod from Benny's Restaurant and is confronted by the owner, Benny, and a Rottweiler. Benny discovers she is a girl in a blood-stained hospital gown.
- Mr. Clarke, a dynamic teacher, encourages his students to use imagination and curiosity in science. However, the exciting atmosphere is disrupted by the arrival of authority figures who take Mike, Lucas, and Dustin away, raising questions about what lies ahead.
- Hopper questions the boys about their missing friend. They mention Mirkwood and offer to show Hopper. Despite their eagerness to help, Hopper insists they go home after school. The boys reluctantly agree, feeling worried and intimidated.
- Benny serves Eleven a meal and tries to get her to open up. When he notices the tattoo on her wrist, she finally speaks, identifying herself as 'Eleven'.
- Benny whispers into a phone, fearing for a lost child's safety. In the main room, Eleven waits anxiously. A squeaky screen door catches her attention, but inexplicably halts mid-swing, leaving her gazing thoughtfully onward.
- Police officers Hopper, Callahan, and Powell search for Will in the forest after finding his broken bicycle and skid marks on the road.
- Joyce desperately attempts to contact Lonnie regarding unpaid child support but is confronted by an unknown woman claiming to be his girlfriend. Enraged, she leaves a threatening message. Shortly after, Hopper and the Deputies arrive at her doorstep, bearing Will's bicycle.
- Hopper's investigation of the Byers' house reveals a forced entry and a missing rifle, creating a tense and unsettling atmosphere. Joyce initially expresses suspicion but cooperates as Hopper discovers the dented wall, missing rifle, and flickering light bulb. The scene ends with Hopper bleeding from his ear, leaving a sense of uncertainty and dread.
- Chief Hopper and Deputy Callahan discover a strange sound coming from the Byers' shed. Upon investigation, they find a black mold-like substance spreading on the wall, hinting at an ominous mystery.
- In the Wheeler household, Mike's frustration boils over as he confronts his family for not actively searching for Will. Nancy's request to study at Barb's ignites an argument with her mother, leading to Nancy's retreat and Ted's isolation amidst the family turmoil.
- Amidst the search for Will, Hopper converses with Mr. Clarke, who reveals Will's academic prowess. Hopper's disinterest in science leads to the revelation of his daughter's death. The search continues as Hopper leaves, leaving behind a somber Mr. Clarke.
- In the Wheeler house at night, Mike frets over Will's odd behavior during their previous Dungeons and Dragons game. He summons Lucas via walkie-talkie and shares his worry that Will was intentionally putting himself in danger to aid the party. Lucas agrees to meet Mike in ten minutes, and Mike gathers flashlights for their investigation.
- Mike stealthily sneaks out, surprising Nancy descending a drainpipe. They pledge secrecy about their nocturnal adventures before Nancy drives off. As Mike cycles away, a flickering street lamp casts an eerie glow.
- During a power outage, Benny and Eleven share a moment. Eleven smiles for the first time as she feeds a rottweiler. Benny notices and compliments her. Eleven points to the name "Tommy" tattooed on Benny's arm, revealing him as her brother. Benny is shocked and confused, leaving them both unsettled as they hear an approaching vehicle outside.
- Benny, the owner of Benny's Fish 'n Fry, is approached by Connie, a social worker who is actually an agent. Benny is caught off guard and embarrassed for trying to turn her away. As they talk, Benny is suddenly shot in the head by 'Connie', revealing her true identity and the group of armed men as agents.
- Array
- Nancy and Barbara attend a bonfire party on the beach with other high school students. Nancy tries to set Barbara up with Tommy H, but Barbara isn't interested. Steve arrives drunk or high and pulls Nancy away, leaving Barbara alone.
- Mike, Lucas, and Dustin meet up and head towards Mirkwood on their bikes while Steve becomes aggressive towards Nancy at Montauk Beach. The scene is tense and uncomfortable as Steve disregards Nancy's discomfort and lack of consent, leading to a troubling end as he prepares to engage in sexual activity despite her objections.
- Barbara leaves a drunken beach bonfire, only to have her car act erratically and the window behind her shatter.
- Jonathan finds his mother, Joyce, making a missing person's poster for Will. They reminisce over old photos, and Joyce expresses hope that he will return soon. The phone rings, and Joyce answers it, hearing only heavy breathing. A voice then whispers, "...Mom...". Joyce screams and drops the phone, revealing a burn on her hand. The line goes dead. Jonathan grabs the phone, but there is no answer. Joyce collapses, sobbing.
- Barbara encounters shadowy figures on a misty beach, while Mike, Lucas, and Dustin cross paths with an enigmatic entity and Eleven amidst the ominous Mirkwood.
- Chief Hopper, Joyce Byers, and her son, Jonathan, witness a menacing electric blue light flashing behind ominous clouds. Recognizing it as the approaching storm from the night Will Byers disappeared, they share a silent moment of fear and awe.
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Character Hopper
Description Hopper's substance abuse and its impact on his behavior as police chief creates an inconsistency. While his flaws add depth, his ability to function effectively while under the influence might strain believability.
( Scene 10 Scene 16 Scene 28 ) -
Character Eleven
Description Eleven's behavior and knowledge seem inconsistent. Her apparent unfamiliarity with basic things like fish contrasts with her ability to communicate and understand complex concepts.
( Scene 21 Scene 24 )
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Description The news report mentions power outages, which could be connected to the events at Camp Hero, but this connection is not explicitly made, leaving the cause of the outages unclear.
( Scene 9 ) -
Description The sequence with Nancy and Steve at the beach feels somewhat rushed and lacks a clear build-up, making their intimate encounter feel abrupt and potentially out of character for Nancy.
( Scene 39 )
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Description The timing of Will's disappearance and the boys' bike ride home is unclear. The script suggests they left Mike's house around 8:15 PM, but the darkness during their ride and Will's encounter imply a much later time.
( Scene 2 Scene 5 ) -
Description The agents' knowledge of Eleven and the creature remains unexplained. How they are aware of Eleven's abilities and the creature's existence requires further clarification.
( Scene 19 )
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Description Benny's dialogue while on the phone with social services feels slightly unnatural and expository, as he conveniently explains Eleven's situation for the audience's benefit.
( Scene 25 )
Mike - Score: 84/100
Role
Protagonist
Character Analysis Overview
Nancy - Score: 82/100
Role
Protagonist
Character Analysis Overview
Lucas - Score: 64/100
Character Analysis Overview
Will - Score: 81/100
Character Analysis Overview
Joyce - Score: 87/100
Character Analysis Overview
Dustin - Score: 78/100
Character Analysis Overview
Hopper - Score: 83/100
Role
Protagonist
Character Analysis Overview
Benny - Score: 70/100
Character Analysis Overview
Eleven - Score: 87/100
Character Analysis Overview
Theme | Theme Details | Theme Explanation | ||
---|---|---|---|---|
Supernatural and Unexplained Phenomena (30%) | The screenplay is centered around the disappearance of Will Byers and the subsequent investigation into the strange events surrounding it. These events include the appearance of a mysterious figure in the woods, the discovery of a parallel dimension known as the Upside Down, and the presence of supernatural beings such as the Demogorgon and Eleven. | The theme of the supernatural and unexplained phenomena explores the idea that there are forces and beings beyond our understanding that can have a profound impact on our world. | ||
Strengthening Supernatural and Unexplained Phenomena:
| ||||
Friendship and Loyalty (25%) | The screenplay highlights the strong bonds of friendship between Mike, Lucas, Dustin, and Will. Despite the challenges they face, they remain loyal to each other and work together to find Will and uncover the truth about his disappearance. | The theme of friendship and loyalty emphasizes the importance of having strong and supportive relationships in the face of adversity. | ||
The Power of Imagination and Curiosity (20%) | The screenplay explores the idea that imagination and curiosity can lead to great discoveries and breakthroughs. Mr. Clarke's speech about the importance of these qualities inspires Mike and his friends to investigate Will's disappearance and ultimately find a way to save him. | The theme of the power of imagination and curiosity highlights the importance of embracing our creativity and seeking knowledge beyond what is immediately known. | ||
The Dangers of Government Secrecy and Experimentation (15%) | The screenplay reveals the dark secrets hidden by the government, including the experiments conducted on Eleven and the creation of the Demogorgon. These secrets have devastating consequences for the characters and the town of Hawkins. | The theme of the dangers of government secrecy and experimentation explores the ethical implications of scientific research and the importance of transparency and accountability. | ||
The Importance of Family (10%) | The screenplay explores the relationships between family members, particularly the bonds between Joyce and Will, Jonathan and Will, and Hopper and Eleven. These relationships provide strength and support during difficult times. | The theme of the importance of family highlights the fundamental role that family plays in our lives and the unconditional love and support that can be found within it. |
Screenwriting Resources on Themes
Articles
Site | Description |
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Studio Binder | Movie Themes: Examples of Common Themes for Screenwriters |
Coverfly | Improving your Screenplay's theme |
John August | Writing from Theme |
YouTube Videos
Title | Description |
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Story, Plot, Genre, Theme - Screenwriting Basics | Screenwriting basics - beginner video |
What is theme | Discussion on ways to layer theme into a screenplay. |
Thematic Mistakes You're Making in Your Script | Common Theme mistakes and Philosophical Conflicts |
Goals and Philosophical Conflict | |
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internal Goals | The protagonist's internal goal in this scene is survival and self-preservation as he faces a mysterious threat. |
External Goals | The protagonist's external goal in this scene is to investigate and uncover the truth behind the mysterious events unfolding in the town. |
Philosophical Conflict | The overarching philosophical conflict revolves around the clash between the known and the unknown, confronting fears and embracing courage. |
Character Development Contribution: The protagonist's goals and conflicts lead to personal growth, resilience, and the realization of inner strength in the face of adversity.
Narrative Structure Contribution: The protagonist's goals and conflicts drive the plot forward, creating tension, suspense, and a sense of urgency that propel the story towards resolution.
Thematic Depth Contribution: The exploration of internal and external conflicts delves into themes of fear, survival, the power of knowledge, and the resilience of the human spirit in overcoming challenges.
Screenwriting Resources on Goals and Philosophical Conflict
Articles
Site | Description |
---|---|
Creative Screenwriting | How Important Is A Character’s Goal? |
Studio Binder | What is Conflict in a Story? A Quick Reminder of the Purpose of Conflict |
YouTube Videos
Title | Description |
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How I Build a Story's Philosophical Conflict | How do you build philosophical conflict into your story? Where do you start? And how do you develop it into your characters and their external actions. Today I’m going to break this all down and make it fully clear in this episode. |
Endings: The Good, the Bad, and the Insanely Great | By Michael Arndt: I put this lecture together in 2006, when I started work at Pixar on Toy Story 3. It looks at how to write an "insanely great" ending, using Star Wars, The Graduate, and Little Miss Sunshine as examples. 90 minutes |
Tips for Writing Effective Character Goals | By Jessica Brody (Save the Cat!): Writing character goals is one of the most important jobs of any novelist. But are your character's goals...mushy? |
Story Content | Character Development | Scene Elements | Audience Engagement | Technical Aspects | |||||||||||||||||
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Click for Full Analysis | Tone | Overall | Concept | Plot | Originality | Characters | Character Changes | Internal Goal | External Goal | Conflict | Opposition | High stakes | Story forward | Twist | Emotional Impact | Dialogue | Engagement | Pacing | Formatting | Structure | |
1 - Descent into Darkness | Tense, Gothic, Ominous, Dramatic | 9 | 9 | 8 | 9 | 7 | 0 | 8 | 7 | 9 | 8 | 9 | 8 | 8 | 8 | 0 | 9 | 8 | 8 | 8 | |
2 - Dungeons and Dragons in the Basement | Suspense, Dramatic, Intense, Humorous | 8 | 8 | 8 | 8 | 7 | 6 | 8 | 7 | 8 | 7 | 7 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | 8 | |
3 - Family Discord and Hidden Crush | Tension, Humor, Conflict | 8 | 8 | 7 | 8 | 9 | 6 | 8 | 7 | 8 | 8 | 6 | 7 | 7 | 7 | 8 | 9 | 9 | 9 | 9 | |
4 - Nancy Knows Lucas's Name | Playful, Nostalgic, Light-hearted | 8 | 8 | 7 | 7 | 9 | 6 | 8 | 7 | 6 | 6 | 5 | 7 | 7 | 7 | 8 | 9 | 8 | 8 | 8 | |
5 - Race to Dustin's House | Light-hearted, Playful, Competitive | 8 | 8 | 7 | 8 | 9 | 5 | 8 | 7 | 6 | 7 | 5 | 7 | 7 | 6 | 8 | 9 | 9 | 9 | 9 | |
6 - Encounter in the Forest | Suspenseful, Mysterious, Eerie, Intense | 9 | 9 | 8 | 9 | 7 | 6 | 8 | 7 | 9 | 7 | 8 | 9 | 8 | 7 | 6 | 9 | 8 | 8 | 8 | |
7 - Night Terror | Suspenseful, Eerie, Tense | 8 | 8 | 7 | 8 | 6 | 5 | 8 | 7 | 7 | 8 | 7 | 8 | 8 | 8 | 5 | 9 | 8 | 7 | 8 | |
8 - Panic in the Shed | Terror, Suspense, Desperation | 9 | 9 | 8 | 9 | 7 | 7 | 8 | 7 | 9 | 8 | 9 | 8 | 8 | 8 | 6 | 9 | 9 | 9 | 9 | |
9 - Morning Desolation | Gritty, Somber, Reflective | 7.5 | 8 | 6 | 9 | 8 | 2 | 8 | 6 | 4 | 7 | 2 | 3 | 6 | 7 | 4 | 7 | 8 | 8 | 8 | |
10 - Morning Routine | Tense, Anxious, Frantic, Dramatic | 8 | 8 | 8 | 8 | 7 | 6 | 8 | 7 | 8 | 7 | 7 | 8 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
11 - Will's Disappearance | Tense, Anxious, Frustrated, Worried | 8 | 8 | 8 | 7 | 7 | 7 | 8 | 7 | 8 | 8 | 8 | 8 | 7 | 9 | 7 | 9 | 8 | 9 | 9 | |
12 - Morning Chaos | Tense, Anxious, Chaotic, Concerned, Frustrated | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 7 | 7 | 7 | 8 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
13 - Mounting Concerns and Schoolyard Antics | Suspenseful, Anxious, Mysterious, Tense | 8 | 8 | 8 | 7 | 7 | 6 | 8 | 7 | 7 | 7 | 8 | 8 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | |
14 - High School Anticipation | Anxious, Intriguing, Secretive | 8 | 8 | 7 | 8 | 8 | 6 | 8 | 7 | 6 | 7 | 6 | 7 | 7 | 7 | 7 | 9 | 8 | 9 | 9 | |
15 - Flirtatious Encounter | Tense, Flirtatious, Anxious | 8 | 8 | 7 | 7 | 9 | 7 | 8 | 7 | 6 | 7 | 6 | 7 | 6 | 8 | 8 | 8 | 8 | 9 | 9 | |
16 - Morning at the Montauk Police Station | Tense, Suspenseful, Mysterious, Serious | 8 | 8 | 8 | 7 | 7 | 6 | 8 | 7 | 8 | 7 | 9 | 8 | 6 | 7 | 8 | 9 | 8 | 8 | 8 | |
17 - A Mother's Plea | Tense, Anxious, Concerned, Intense, Serious | 9 | 8 | 9 | 9 | 9 | 7 | 8 | 7 | 8 | 8 | 9 | 9 | 7 | 9 | 8 | 9 | 8 | 8 | 8 | |
18 - Eleven's Vanishing | Suspenseful, Intense, Mysterious, Foreboding | 9 | 9 | 9 | 9 | 8 | 6 | 8 | 7 | 8 | 7 | 8 | 9 | 7 | 7 | 7 | 9 | 8 | 8 | 8 | |
19 - Surveillance Footage Revelation | Suspenseful, Mysterious, Dark, Tense | 9 | 9 | 9 | 9 | 8 | 6 | 8 | 7.5 | 8 | 8 | 8 | 9 | 9 | 7 | 7 | 9 | 8.5 | 8 | 8 | |
20 - The Young Girl and Benny's Fish 'N Fry | Suspenseful, Dark, Mysterious | 9 | 9 | 8 | 9 | 9 | 6 | 8 | 7 | 7 | 7 | 7 | 8 | 7 | 8 | 8 | 9 | 8 | 8 | 8 | |
21 - Caught in the Act | Suspenseful, Tense, Mysterious, Dark | 9 | 8 | 9 | 9 | 8 | 6 | 8 | 7 | 8 | 8 | 7 | 8 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | |
22 - Science Class Interrupted | Suspenseful, Serious, Mysterious | 8 | 8 | 7 | 8 | 7 | 6 | 8 | 7 | 7 | 7 | 7 | 8 | 7 | 6 | 8 | 9 | 8 | 9 | 9 | |
23 - The Boys' Interrogation | Serious, Authoritative, Tense | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 8 | 8 | 8 | 8 | 7 | 7 | 9 | 9 | 8 | 8 | 8 | |
24 - Benny Meets Eleven | Intense, Suspenseful, Mysterious, Intriguing | 9 | 9 | 8 | 8 | 9 | 7 | 8 | 7 | 7 | 7 | 6 | 7 | 8 | 8 | 7 | 9 | 8 | 9 | 9 | |
25 - A Stranger in the Restaurant | Anxious, Suspenseful, Mysterious, Intense | 8 | 8 | 7 | 8 | 8 | 7 | 8 | 7 | 7 | 7 | 7 | 7 | 7 | 8 | 7 | 8 | 8 | 9 | 9 | |
26 - Searching for Will | Suspenseful, Intense, Mysterious, Serious | 8 | 8 | 9 | 7 | 7 | 6 | 8 | 7 | 8 | 7 | 8 | 9 | 7 | 7 | 6 | 8 | 8 | 9 | 9 | |
27 - Lonnie's Avoidance and Hopper's Arrival | Tense, Angry, Suspenseful, Dramatic | 8 | 8 | 8 | 8 | 7 | 7 | 8 | 7 | 8 | 8 | 8 | 8 | 7 | 9 | 7 | 9 | 9 | 9 | 9 | |
28 - Byers' House Investigation | Suspenseful, Tense, Mysterious, Dark | 8 | 8 | 7 | 8 | 7 | 6 | 8 | 7 | 8 | 8 | 8 | 8 | 8 | 7 | 6 | 9 | 9 | 9 | 9 | |
29 - Strange Happenings at the Byers' Shed | Suspenseful, Mysterious, Dark | 8 | 8 | 7 | 8 | 6 | 4 | 8 | 7.5 | 8 | 8 | 7 | 8 | 8 | 6 | 5 | 9 | 8.5 | 8 | 8 | |
30 - Family Conflict Amidst Missing Child | Tense, Emotional, Argumentative | 8 | 7 | 8 | 9 | 9 | 7 | 8 | 7 | 9 | 8 | 8 | 8 | 7 | 9 | 8 | 9 | 8 | 8 | 8 | |
31 - The Search Continues | Suspenseful, Melancholic, Reflective | 8 | 8 | 7 | 9 | 9 | 8 | 8 | 7 | 6 | 7 | 7 | 7 | 7 | 9 | 7 | 9 | 8 | 8 | 8 | |
32 - Mike's Concerns | Suspenseful, Mysterious, Intense | 8 | 8 | 8 | 9 | 7 | 6 | 8 | 7 | 8 | 7 | 8 | 9 | 8 | 7 | 9 | 9 | 8 | 8 | 8 | |
33 - Midnight Encounter | Suspenseful, Tense, Mysterious, Dramatic | 8 | 8 | 8 | 8 | 7 | 6 | 8 | 7.5 | 8 | 7 | 7 | 8 | 8 | 7 | 7 | 9 | 8 | 8 | 8 | |
34 - Bonds of Trust | Tension, Warmth, Surprise, Humor | 8 | 8 | 8 | 9 | 9 | 8 | 8 | 7 | 5 | 7 | 6 | 5 | 7 | 9 | 8 | 9 | 8 | 8 | 8 | |
35 - Benny's Demise | Suspenseful, Intense, Dark, Shocking | 9 | 9 | 9 | 8 | 8 | 7 | 8 | 7 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 9 | 9 | |
36 - Eleven's Escape | Suspense, Action, Emotional | 9 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 8 | 9 | 9 | 8 | 9 | 7 | 9 | 9 | 9 | 9 | |
37 - Beach Bonfire | Tense, Mysterious, Dramatic, Intense | 8 | 8 | 7 | 9 | 8 | 6 | 8 | 7 | 8 | 7 | 7 | 8 | 7 | 7 | 7 | 9 | 9 | 8 | 8 | |
38 - Aggression at Montauk Beach | Tense, Intense, Dark | 8 | 8 | 7 | 7.5 | 8 | 7 | 8 | 7.5 | 9 | 8 | 9 | 8 | 9 | 8 | 7 | 9 | 8.5 | 8 | 8 | |
39 - The Beach | Tense, Suspenseful, Dark, Mysterious | 9 | 8 | 9 | 9 | 8 | 7 | 8 | 7 | 9 | 7 | 9 | 9 | 9 | 8 | 7 | 9 | 8 | 8 | 8 | |
40 - Strange Phone Call | Suspenseful, Terrifying, Emotional, Intense | 9 | 9 | 8 | 9 | 9 | 8 | 9 | 8 | 9 | 8 | 9 | 8 | 8 | 10 | 8 | 9 | 9 | 9 | 9 | |
41 - Stranger Encounter | Suspenseful, Eerie, Tense, Mysterious | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 9 | 9 | 8 | 9 | 9 | 8 | 8 | 7 | 9 | 9 | 9 | 9 | |
42 - Approaching Storm | Suspenseful, Eerie, Tense, Mysterious | 9 | 9 | 9 | 9 | 8 | 7 | 8 | 7.5 | 9 | 8 | 9 | 8 | 8 | 9 | 7 | 9 | 8.5 | 8 | 8 |
Summary of Scene Level Analysis
Here are insights from the scene-level analysis, highlighting strengths, weaknesses, and actionable suggestions.
Some points may appear in both strengths and weaknesses due to scene variety.
Tip: Click on criteria in the top row for detailed summaries.
Scene Strengths
- Effective use of suspense and mystery
- Compelling character dynamics
- Engaging dialogue
- Building tension and suspense
- Strong emotional impact
Scene Weaknesses
- Limited character development
- Minimal dialogue
- Lack of significant plot progression
- Limited external conflict
- Some cliched elements in the dialogue
Suggestions
- Focus on developing secondary characters to add depth and complexity to the story
- Work on creating more impactful dialogue that drives the story forward and reveals character motivations and emotions
- Consider adding more external conflict to raise the stakes and increase tension
- Ensure that plot progression keeps the audience engaged and invested in the story
- Be mindful of potentially cliched or repetitive elements in the dialogue and strive for originality and authenticity
Scene 1 - Descent into Darkness
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 2 - Dungeons and Dragons in the Basement
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 3 - Family Discord and Hidden Crush
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 4 - Nancy Knows Lucas's Name
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 5 - Race to Dustin's House
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 6 - Encounter in the Forest
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 7 - Night Terror
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 8 - Panic in the Shed
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 9 - Morning Desolation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 10 - Morning Routine
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 11 - Will's Disappearance
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 12 - Morning Chaos
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 13 - Mounting Concerns and Schoolyard Antics
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 14 - High School Anticipation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 15 - Flirtatious Encounter
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 16 - Morning at the Montauk Police Station
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 17 - A Mother's Plea
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 18 - Eleven's Vanishing
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 19 - Surveillance Footage Revelation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 20 - The Young Girl and Benny's Fish 'N Fry
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 21 - Caught in the Act
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 22 - Science Class Interrupted
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 23 - The Boys' Interrogation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 24 - Benny Meets Eleven
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 25 - A Stranger in the Restaurant
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 26 - Searching for Will
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 27 - Lonnie's Avoidance and Hopper's Arrival
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 28 - Byers' House Investigation
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 29 - Strange Happenings at the Byers' Shed
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 30 - Family Conflict Amidst Missing Child
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 31 - The Search Continues
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 32 - Mike's Concerns
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 33 - Midnight Encounter
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 34 - Bonds of Trust
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 35 - Benny's Demise
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 36 - Eleven's Escape
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 37 - Beach Bonfire
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 38 - Aggression at Montauk Beach
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 39 - The Beach
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 40 - Strange Phone Call
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 41 - Stranger Encounter
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
Scene 42 - Approaching Storm
The #1 Rule of Screenwriting: Make your reader or audience compelled to keep reading.
“Grab ‘em by the throat and never let ‘em go.”
The scene level score is the impact on the reader or audience to continue reading.
The Script score is how compelled they are to keep reading based on the rest of the script so far.
- Physical environment: The screenplay depicts a small town in the 1980s, with a mix of rural and suburban settings. The physical environment is characterized by dense forests, imposing military bases, dark and isolated roads, and a secluded beach town. These settings contribute to the atmosphere of mystery, danger, and isolation that permeates the story.
- Culture: The screenplay portrays the culture of the 1980s, with references to popular films, music, and social norms. The small-town setting fosters a sense of community, but also a sense of conformity and judgment. The characters' actions and interactions are influenced by the social structures and expectations of their time.
- Society: The screenplay depicts a societal structure with clear authority figures, such as the police chief and the military personnel. There is a sense of hierarchy and duty, with the characters adhering to established roles and responsibilities. The societal structure also includes social services and community involvement, which play a role in the search for the missing child.
- Technology: The screenplay makes use of various technological elements, including communication devices such as landlines, walkie-talkies, and radios. The use of technology can be seen as a double-edged sword, providing both convenience and potential danger. The unreliable nature of some technological devices adds to the sense of suspense and uncertainty in the story.
- Characters influence: The world elements in the screenplay shape the characters' experiences and actions in several ways. The physical environment influences the characters' movements and interactions, creating a sense of isolation and vulnerability. The culture and society shape the characters' beliefs, values, and relationships. The technological elements influence the characters' ability to communicate and access information, adding to the sense of urgency and drama.
- Narrative contribution: The world elements contribute to the narrative of the screenplay by providing a rich and detailed setting for the characters and events. The physical environment serves as a backdrop for the mystery and danger that unfolds, while the cultural and societal elements provide a context for the characters' actions and motivations. The technological elements add to the suspense and urgency of the story, creating a sense of realism and immersion.
- Thematic depth contribution: The world elements contribute to the thematic depth of the screenplay by exploring themes such as the power of community, the dangers of conformity, the importance of facing one's fears, and the strength of human resilience. The characters' experiences and interactions within the world elements illuminate these themes, providing a deeper understanding of the human condition.
Voice Analysis | |
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Summary: | The writer's voice is characterized by its vivid and intense descriptions, creating a sense of suspense and mystery. The writing style is filled with dramatic imagery and tension, drawing the reader into the plot and creating a captivating reading experience. |
Voice Contribution | The writer's voice contributes to the script by enhancing the mood, themes, and depth of the screenplay. The use of vivid descriptions and suspenseful pacing creates an immersive and engaging atmosphere, allowing the audience to connect with the characters and the unfolding events on a deeper level. |
Best Representation Scene | 1 - Descent into Darkness |
Best Scene Explanation | Scene 1 is the best representation of the writer's voice because it effectively sets the tone for the screenplay, introducing the sense of suspense and mystery that permeates throughout the narrative. The vivid descriptions of the horrific scene immediately captivate the audience and create a sense of unease and foreboding. |
Style and Similarities
The screenplay exhibits a diverse range of writing styles, blending elements of suspense, drama, horror, and mystery. The scenes often showcase strong characterization, emotional depth, and a focus on creating tension and atmosphere.
Style Similarities:
Writer | Explanation |
---|---|
Stephen King | Stephen King's influence is evident in the numerous scenes that explore themes of horror, suspense, and supernatural elements. His ability to create atmospheric and emotionally resonant scenes is consistently showcased throughout the screenplay. |
Aaron Sorkin | Aaron Sorkin's witty dialogue and engaging character interactions are notable in several scenes. His focus on sharp dialogue and realistic dynamics adds depth and realism to the screenplay. |
Christopher Nolan | Christopher Nolan's penchant for complex narratives, dark themes, and intricate character dynamics is apparent in the scenes that involve suspenseful and thought-provoking moments. His ability to build tension and create a sense of mystery is a recurring strength. |
Guillermo del Toro | Guillermo del Toro's influence is seen in the scenes that blend horror, fantasy, and supernatural elements. His ability to create eerie and visually striking settings contributes to the screenplay's overall atmosphere and tension. |
Other Similarities: The screenplay also incorporates elements from other notable writers, including John Hughes, Richard Linklater, Quentin Tarantino, and David Lynch. This diversity of influences enriches the screenplay by bringing together various perspectives and strengths in storytelling.
Top Correlations and patterns found in the scenes:
Pattern | Explanation |
---|---|
High Emotional Impact Scenes Drive Character Changes | Scenes with high Emotional Impact scores (8 or above) tend to have a significant impact on characters, resulting in notable character changes, often marked by a score of 7 or above. This indicates that emotionally charged scenes propel the character arcs and development. |
Suspense and Mystery Often Go Hand-in-Hand | Scenes tagged with 'Suspenseful', 'Mysterious', or 'Intense' frequently have high overall grades and concept scores (8 or above). This suggests that the screenplay excels at building suspense and intrigue, captivating the audience through its compelling plot and concepts. |
Dialogue Strengthens Emotional Impact | Scenes with strong dialogue scores (8 or above) tend to have high emotional impact scores (8 or above), indicating that well-crafted dialogue effectively drives the emotional depth of the story. |
Conflict Fuels Tension and High Stakes | Scenes with high conflict scores (7 or above) often have high tension and high stakes scores (7 or above). This highlights the importance of conflict in creating a sense of urgency and driving the narrative forward. |
Light-Hearted Scenes Provide Relief and Contrast | Scenes with 'Playful', 'Nostalgic', or 'Light-hearted' tones often appear after scenes with high tension or emotional impact, serving as a necessary balance and providing a break for the audience. This suggests a deliberate use of tone to manage the overall pacing and emotional journey of the story. |
Dark and Mysterious Scenes are Consistently Strong | Scenes tagged with 'Dark', 'Mysterious', 'Suspenseful', or 'Intense' almost always have high overall grades and concept scores (8 or above), indicating that these elements contribute significantly to the screenplay's strength and the audience's engagement. |
Emotional Scenes Enhance Character Connections | Scenes with high emotional impact scores often have high character scores (8 or above), suggesting that emotionally charged scenes deepen the connection between characters and contribute to their development. |
Writer's Craft Overall Analysis
Overall, the writer demonstrates a strong foundation in screenwriting fundamentals, including scene structure, dialogue, and character development. The scenes effectively convey a range of emotions, build tension and suspense, and set up future plot developments. However, there are some areas where the writer could enhance their craft and further refine their writing style.
Key Improvement Areas
Suggestions
Type | Suggestion | Rationale |
---|---|---|
Book | Read 'Save the Cat!' by Blake Snyder | This comprehensive guide provides valuable insights into screenplay structure, character development, and pacing, addressing key areas of improvement identified in the scene analysis. |
Exercise | Practice writing dialogue-only scenesPractice In SceneProv | This exercise will help improve the authenticity and flow of dialogue, as well as strengthen character voices and interactions. |
Screenplay | Study screenplays known for strong character development, such as 'The Social Network' or 'Manchester by the Sea' | Analyzing well-written screenplays will provide practical examples of how to create complex and relatable characters. |
Here are different Tropes found in the screenplay
Trope | Trope Details | Trope Explanation |
---|---|---|
The Vanishing | Will Byers vanishes without a trace, leaving his friends and family searching for answers. | The Vanishing is a common horror trope where a character mysteriously disappears, often without a trace. Examples include the disappearance of Tara Calico and the Black Dahlia murder. |
The Demogorgon | A creature from another dimension terrorizes the characters. | The Demogorgon is a iconic monster from the Stranger Things universe. It is a large, predatory creature with a humanoid form and a gaping maw. The Demogorgon is known for its strength, speed, and ferocity. |
The Upside Down | A parallel dimension that is dark, dangerous, and home to the Demogorgon. | The Upside Down is a key setting in Stranger Things. It is a parallel dimension that is dark, dangerous, and home to the Demogorgon. The Upside Down is a mysterious and unforgiving place, and those who enter it must be careful not to get lost. |
The Chosen One | Eleven is a young girl with supernatural powers who is destined to save the world from the Demogorgon. | The Chosen One is a common trope in fantasy and science fiction stories. It refers to a character who is destined to save the world from some great evil. The Chosen One is often young and inexperienced, but they have the power and determination to overcome any obstacle. |
The Power of Friendship | The friends work together to overcome the challenges they face. | The Power of Friendship is a common trope in stories of all kinds. It refers to the idea that friends can overcome any challenge if they work together. The Power of Friendship is a powerful force that can be used to defeat evil, save the world, or simply make life better. |
The Stranger | Eleven arrives in Hawkins and becomes a catalyst for the events that follow. | The Stranger is a common trope in stories of all kinds. It refers to a character who arrives in a new place and becomes a catalyst for the events that follow. The Stranger is often mysterious and enigmatic, and their presence can disrupt the status quo. |
The Mystery | The characters investigate the disappearance of Will Byers and the strange events that follow. | The Mystery is a common trope in stories of all kinds. It refers to a central mystery that the characters must solve. The Mystery can be anything from a murder to a missing person to a supernatural phenomenon. |
The Supernatural | The story includes elements of the supernatural, such as the Demogorgon and the Upside Down. | The Supernatural is a common trope in stories of all kinds. It refers to the inclusion of elements that are beyond the realm of the natural world. The Supernatural can be anything from magic to ghosts to aliens. |
The Coming-of-Age Story | The story follows the characters as they grow and mature. | The Coming-of-Age Story is a common trope in stories of all kinds. It refers to a story that follows the protagonist as they grow and mature. The Coming-of-Age Story often explores themes of identity, self-discovery, and finding one's place in the world. |
The Small Town | The story is set in the small town of Hawkins, Indiana. | The Small Town is a common trope in stories of all kinds. It refers to a story that is set in a small, close-knit community. The Small Town is often a place where everyone knows everyone else, and where secrets are hard to keep. |
Memorable lines in the script:
Some Loglines to consider:
When a young boy mysteriously vanishes, his family, friends, and a local police chief must confront supernatural forces to bring him home safely. |
In a small 1980s town, the disappearance of a teenage boy sparks a series of terrifying events as the community uncovers a dark, otherworldly conspiracy. |
A group of middle school friends must use their bond, courage, and problem-solving skills to rescue their friend from a sinister, inexplicable force that has infiltrated their quiet, suburban town. |
Stranger Things follows the interconnected stories of a missing child, a grieving family, a curious police chief, and a group of adventurous kids as they unravel a web of supernatural mystery and government cover-ups. |
In Montauk, New York, 1980, a young boy's sudden disappearance triggers a chain of events that blends science fiction, government intrigue, and coming-of-age drama, leaving a community on edge and desperate to uncover the truth. |
Help & FAQ
Frequently Asked Questions
After that, the high-level menu will offer insights into the story, themes, and characters.
The scene-by-scene analysis will demonstrate how each scene performs across various criteria, summarized in the column headings.
Click on any scene title to view the full analysis, including critiques and suggestions for improvement.
'Other Analyses' provides various insights into your writing and different perspectives, although it might not lead to significant rewrites of your script.
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